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JANUARY 1974 - SUNDAY 13
BAPTISM OF THE LORD - 13TH DAY - 352 DAYS TO COME


Wrote up some rule changes for TAKE-A-WORD.


(cont. [continued] from 1/14) [1/14]


cards allow for trading of players switching franchises, loss of "box office" due to bad weather, injuries of players, etc.
If one player comes out ahead for all three seasons he wins the game. If not, the one with most money at end of third season is the winner. (Fairly complete listing of the basic idea of the game.) (Felicia said she liked the idea but didn't think it had any commercial possibilities. I said that I thought it was very timely and looked like fun.)
FERRET A field 11x11 has 6 spaced marked with * scattered around the board. 115 letter discs fill all but the * spaces. Players in turn move one letter to an empty space and then form a word, moving in any of the 8 directions between letters, using the moved letter. Each letter used is circled with a ring of the player's color. Letters previously used by another player can be used and the rings are changed. When 4 play each has 25 rings; 3 play - 33 rings; 2 play - 50 rings. When a player places all his rings the game is over. (Both Felicia and I thought the board was overwhelming. I suggested making it smaller. I also suggested using transparent markers in different colors instead of the rings - to save money.
THE SUPERSTAR GAME: Didn't get many of the details - but it didn't seem too interesting. Memorizing where colored mark cards were placed was part of the play and had nothing at all to do with the theme. Players also have to read lines occasionally to the satisfaction of the other players.
He had 4 p&p games all of which were survisable - but not exciting.
AMAZING: A maze is set up on a 6x6 field, across corners, as shown.

[drawing of 6x6 grid with columns labeled 1, 2, 3, 4, 5, 6 and rows labeled A, B, C, D, E, F. There is a 5 in the top left corner and an F in the bottom right corner.]

2 play and each tries to determine the opponent's maze by calling out three connected boxes - such as A1, B1, C1 - and is told whether they are clear or not. If there is an objection it is not identified.
DISCOVERY: Players (how many?) each have a 5x5 field with
the spaces numbered from 1 to 25. Each player in turn calls
out a space and a letter. All players place that letter in that
space. After all spaces are filled there is a set time in
which players can pick out words, going in any direction and
turning as often as desired. Words that are duplicated are e-
liminated. Others (I believe) score the square of their length.
CHANGLINGS: Each player secretly chooses a four-letter word
and then they announce to each other. Object is to form
a "word ladder" between them without exceeding the 10 intermediate
(cont. on 1/12)