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loans, etc. but the heart are these grids and the 81 page books.
loans, etc. but the heart are these grids and the 81 page books.
Completely unrealistic as a commercial game. <br>
Completely unrealistic as a commercial game. <br>
<u>EXPLORATION</u> uses grids with the same layout for playing <br>
<u>EXPLORATION</u> uses grids with the same layout for playing
a game of exploring for minerals. <br>
a game of exploring for minerals. <br>
<u>CONQUEST</u> uses a different but similar set of grids <br>
<u>CONQUEST</u> uses a different but similar set of grids
to play a game of conquering colonies. <br>
to play a game of conquering colonies. <br>
(Note: In the samples of the results tables for all of these <br>
(Note: In the samples of the results tables for all of these
games the illustrated entries seem rather random, but they <br>
games the illustrated entries seem rather random, but they
may not be.) <br>
may not be.) <br>
<u>WILDCAT</u> by Charles M. Tinder, [address omitted for privacy], Moscow, Idaho 83843. <br>
<u>WILDCAT</u> by Charles M. Tinder, [address], Moscow, Idaho 83843.
A square field has 81 holes in a 9 x 9 matrix. Each hole at the <br>
A square field has 81 holes in a 9 x 9 matrix. Each hole at the
start is filled with a rubber plug. Two cardboard sheets which <br>
start is filled with a rubber plug. Two cardboard sheets which
can be placed in 8 orientations each indicate the producing <br>
can be placed in 8 orientations each indicate the producing
oil wells. No well is isolated by itself. An outside track is <br>
oil wells. No well is isolated by itself. An outside track is
moved around by dice throw. This causes various gains and <br>
moved around by dice throw. This causes various gains and
losses and allows for drilling. On each turn a player may <br>
losses and allows for drilling. On each turn a player may
buy a piece of property - with from 1 to 6 well sites - for <br>
buy a piece of property - with from 1 to 6 well sites - for
$100,000 a well (start with $1,000,000). Collect on each <br>
$100,000 a well (start with $1,000,000). Collect on each
producing well, by throwing two dice and reading a table, each time the <br>
producing well, by throwing two dice and reading a table, each time the
player brings in a new well and when reach a space on the path. Most <br>
player brings in a new well and when reach a space on the path. Most
money is when 25 (or for a longer game - 30) wells have been hit, is <br>
money is when 25 (or for a longer game - 30) wells have been hit, is
the winner. <br>
the winner. <br>
<u>BREAK THE HOUSE</u>. Board game where each of from 1 to 4 players <br>
<u>BREAK THE HOUSE</u>. Board game where each of from 1 to 4 players
owns his own casino (part of the board). When land on another's <br>
owns his own casino (part of the board). When land on another's
casino play simplified <u>CRAPS</u>, <u>BLACKJACK</u>, or <u>ROULETTE</u>. Player landing <br>
casino play simplified <u>CRAPS</u>, <u>BLACKJACK</u>, or <u>ROULETTE</u>. Player landing
on own casino plays <u>KENO</u> with all the others. When own player's casino <br>
on own casino plays <u>KENO</u> with all the others. When own player's casino
is busted, most money wins.
is busted, most money wins.


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