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JANUARY 1974 - TUESDAY 1
HAPPY NEW YEAR - 1ST DAY - 364 DAYS TO COME
Sent card - letter to Alister Wm. MacIntyre. Asked him
about GAMBIT, CHIRP, GROW, EVOLUTION. Mentioned
NOST-ALGIA #153 and Alister's announcement including
RAUMKRIEG, GUERILLA! and NUCLEAR DESTRUCTION. Realized
that Alister didn't say that he had invented these games.
Probably the latter is the one that Richard Loomis did.
Also asked about DICTATOR and VEGAS.
Card-letter to Lou Zocchi. Mentioned ALIEN SPACE and
Charles Hartman's ALIVE IN WONDERLAND.
Card-letter to Charles Hartman. Mentioned ALIVE IN WONDERLAND.
Card-letter to Eric Nielsen. Mentioned ARROW LIFE and 2ND CHESS.
(cont. from 1/4) [2/13]
a set strategy) as to price entered in the table shown
and come up with a number from 1 to 81. Other decisions
concerning Marketing (2 choices) and Researh and Engineering
(2 choices) come up with a letter from A to D for each company.
These are entered in 4 x 4 matrixes and the results put into a 16 x 16,
giving a number from 1 to 256 on each page telling
him his potential sales. (There is more about building factories,
loans, etc. but the heart are these grids and the 81 page books.
Completely unrealistic as a commercial game.
EXPLORATION uses grids with the same layout for playing
a game of exploring for minerals.
CONQUEST uses a different but similar set of grids
to play a game of conquering colonies.
(Note: In the samples of the results tables for all of these
games the illustrated entries seem rather random, but they
may not be.)
WILDCAT by Charles M. Tinder, [address omitted for privacy], Moscow, Idaho 83843.
A square field has 81 holes in a 9 x 9 matrix. Each hole at the
start is filled with a rubber plug. Two cardboard sheets which
can be placed in 8 orientations each indicate the producing
oil wells. No well is isolated by itself. An outside track is
moved around by dice throw. This causes various gains and
losses and allows for drilling. On each turn a player may
buy a piece of property - with from 1 to 6 well sites - for
$100,000 a well (start with $1,000,000). Collect on each
producing well, by throwing two dice and reading a table, each time the
player brings in a new well and when reach a space on the path. Most
money is when 25 (or for a longer game - 30) wells have been hit, is
the winner.
BREAK THE HOUSE. Board game where each of from 1 to 4 players
owns his own casino (part of the board). When land on another's
casino play simplified CRAPS, BLACKJACK, or ROULETTE. Player landing
on own casino plays KENO with all the others. When own player's casino
is busted, most money wins.
[Started 2/13]