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HAPPY NEW YEAR - 1ST DAY - 364 DAYS TO COME
HAPPY NEW YEAR - 1ST DAY - 364 DAYS TO COME
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Sent card - letter to <u>Alister Wm. MacIntyre</u>. Asked him <br>
Sent card - letter to <u>Alister Wm. MacIntyre</u>. Asked him
about <u>GAMBIT</u>, <u>CHIRP</u>, <u>GROW</u>, <u>EVOLUTION</u>. Mentioned <br>
about <u>GAMBIT</u>, <u>CHIRP</u>, <u>GROW</u>, <u>EVOLUTION</u>. Mentioned
''<u>NOST-ALGIA</u>'' #153 and Alister's announcement including <br>
''<u>NOST-ALGIA</u>'' #153 and Alister's announcement including
<u>RAUMKRIEG</u>, <u>GUERILLA!</u> and <u>NUCLEAR DESTRUCTION</u>. Realized <br>
<u>RAUMKRIEG</u>, <u>GUERILLA!</u> and <u>NUCLEAR DESTRUCTION</u>. Realized
that Alister didn't say that he had invented these games. <br>
that Alister didn't say that he had invented these games.
Probably the latter is the one that Richard Loomis did. <br>
Probably the latter is the one that Richard Loomis did.
Also asked about <u>DICTATOR</u> and <u>VEGAS</u>. <br>
Also asked about <u>DICTATOR</u> and <u>VEGAS</u>. <br>
Card-letter to <u>Lou Zocchi</u>. Mentioned <u>ALIEN SPACE</u> and <br>
Card-letter to <u>Lou Zocchi</u>. Mentioned <u>ALIEN SPACE</u> and <u>Charles  
<u>Charles Hartman</u>'s <u>ALIVE IN WONDERLAND</u>. <br>
Hartman</u>'s <u>ALIVE IN WONDERLAND</u>. <br>
Card-letter to <u>Charles Hartman</u>. Mentioned <u>ALIVE IN WONDERLAND</u>. <br>
Card-letter to <u>Charles Hartman</u>. Mentioned <u>ALIVE IN WONDERLAND</u>. <br>
Card-letter to <u>Eric Nielsen</u>. Mentioned <u>ARROW LIFE</u> and <u>2ND CHESS</u>.
Card-letter to <u>Eric Nielsen</u>. Mentioned <u>ARROW LIFE</u> and <u>2ND CHESS</u>.
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(cont. from 1/4) [2/13]
(cont. from 1/4) [2/13]
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a set strategy) as to price entered in the table shown
and come up with a number from 1 to 81. Other decisions
concerning Marketing (2 choices) and Research and Engineering
(2 choices) come up with a letter from A to D for each company.
These are entered in 4 x 4 matrixes and the results put into a 16 x 16,
giving a number from 1 to 256. Each player has an 81
page book with entries from 1 to 256 on each page telling
him his potential sales. (There is more about building factories,
loans, etc. but the heart are these grids and the 81 page books.
Completely unrealistic as a commercial game. <br>
<u>EXPLORATION</u> uses grids with the same layout for playing
a game of exploring for minerals. <br>
<u>CONQUEST</u> uses a different but similar set of grids
to play a game of conquering colonies. <br>
(Note: In the samples of the results tables for all of these
games the illustrated entries seem rather random, but they
may not be.) <br>
<u>WILDCAT</u> by Charles M. Tinder, [address], Moscow, Idaho 83843.
A square field has 81 holes in a 9 x 9 matrix. Each hole at the
start is filled with a rubber plug. Two cardboard sheets which
can be placed in 8 orientations each indicate the producing
oil wells. No well is isolated by itself. An outside track is
moved around by dice throw. This causes various gains and
losses and allows for drilling. On each turn a player may
buy a piece of property - with from 1 to 6 well sites - for
$100,000 a well (start with $1,000,000). Collect on each
producing well, by throwing two dice and reading a table, each time the
player brings in a new well and when reach a space on the path. Most
money is when 25 (or for a longer game - 30) wells have been hit, is
the winner. <br>
<u>BREAK THE HOUSE</u>. Board game where each of from 1 to 4 players
owns his own casino (part of the board). When land on another's
casino play simplified <u>CRAPS</u>, <u>BLACKJACK</u>, or <u>ROULETTE</u>. Player landing
on own casino plays <u>KENO</u> with all the others. When own player's casino
is busted, most money wins.


a set strategy) as to price entered in the table shown <br>
[Started 2/13]
and come up with a number from 1 to 81. Other decisions <br>
concerning Marketing (2 choices) and Researh and Engineering <br>
(2 choices) come up with a letter from A to D for each company. <br>
These are entered in 4 x 4 matrixes and the results put into a 16 x 16, <br>
giving a number from 1 to 256 on each page telling <br>