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HAPPY NEW YEAR - 1ST DAY - 364 DAYS TO COME | HAPPY NEW YEAR - 1ST DAY - 364 DAYS TO COME | ||
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Sent card - letter to <u>Alister Wm. MacIntyre</u>. Asked him | Sent card - letter to <u>Alister Wm. MacIntyre</u>. Asked him | ||
about <u>GAMBIT</u>, <u>CHIRP</u>, <u>GROW</u>, <u>EVOLUTION</u>. Mentioned | about <u>GAMBIT</u>, <u>CHIRP</u>, <u>GROW</u>, <u>EVOLUTION</u>. Mentioned | ||
''<u>NOST-ALGIA</u>'' #153 and Alister's announcement including | ''<u>NOST-ALGIA</u>'' #153 and Alister's announcement including | ||
<u>RAUMKRIEG</u>, <u>GUERILLA!</u> and <u>NUCLEAR DESTRUCTION</u>. Realized | <u>RAUMKRIEG</u>, <u>GUERILLA!</u> and <u>NUCLEAR DESTRUCTION</u>. Realized | ||
that Alister didn't say that he had invented these games. | that Alister didn't say that he had invented these games. | ||
Probably the latter is the one that Richard Loomis did. | Probably the latter is the one that Richard Loomis did. | ||
Also asked about <u>DICTATOR</u> and <u>VEGAS</u>. <br> | Also asked about <u>DICTATOR</u> and <u>VEGAS</u>. <br> | ||
Card-letter to <u>Lou Zocchi</u>. Mentioned <u>ALIEN SPACE</u> and | Card-letter to <u>Lou Zocchi</u>. Mentioned <u>ALIEN SPACE</u> and <u>Charles | ||
<u>Charles Hartman</u>'s <u>ALIVE IN WONDERLAND</u>. <br> | Hartman</u>'s <u>ALIVE IN WONDERLAND</u>. <br> | ||
Card-letter to <u>Charles Hartman</u>. Mentioned <u>ALIVE IN WONDERLAND</u>. <br> | Card-letter to <u>Charles Hartman</u>. Mentioned <u>ALIVE IN WONDERLAND</u>. <br> | ||
Card-letter to <u>Eric Nielsen</u>. Mentioned <u>ARROW LIFE</u> and <u>2ND CHESS</u>. | Card-letter to <u>Eric Nielsen</u>. Mentioned <u>ARROW LIFE</u> and <u>2ND CHESS</u>. | ||
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(cont. from 1/4) | (cont. from 1/4) [2/13] | ||
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a set strategy) as to price entered in the table shown | |||
and come up with a number from 1 to 81. Other decisions | |||
concerning Marketing (2 choices) and Research and Engineering | |||
(2 choices) come up with a letter from A to D for each company. | |||
These are entered in 4 x 4 matrixes and the results put into a 16 x 16, | |||
giving a number from 1 to 256. Each player has an 81 | |||
page book with entries from 1 to 256 on each page telling | |||
him his potential sales. (There is more about building factories, | |||
loans, etc. but the heart are these grids and the 81 page books. | |||
Completely unrealistic as a commercial game. <br> | |||
<u>EXPLORATION</u> uses grids with the same layout for playing | |||
a game of exploring for minerals. <br> | |||
<u>CONQUEST</u> uses a different but similar set of grids | |||
to play a game of conquering colonies. <br> | |||
(Note: In the samples of the results tables for all of these | |||
games the illustrated entries seem rather random, but they | |||
may not be.) <br> | |||
<u>WILDCAT</u> by Charles M. Tinder, [address], Moscow, Idaho 83843. | |||
A square field has 81 holes in a 9 x 9 matrix. Each hole at the | |||
start is filled with a rubber plug. Two cardboard sheets which | |||
can be placed in 8 orientations each indicate the producing | |||
oil wells. No well is isolated by itself. An outside track is | |||
moved around by dice throw. This causes various gains and | |||
losses and allows for drilling. On each turn a player may | |||
buy a piece of property - with from 1 to 6 well sites - for | |||
$100,000 a well (start with $1,000,000). Collect on each | |||
producing well, by throwing two dice and reading a table, each time the | |||
player brings in a new well and when reach a space on the path. Most | |||
money is when 25 (or for a longer game - 30) wells have been hit, is | |||
the winner. <br> | |||
<u>BREAK THE HOUSE</u>. Board game where each of from 1 to 4 players | |||
owns his own casino (part of the board). When land on another's | |||
casino play simplified <u>CRAPS</u>, <u>BLACKJACK</u>, or <u>ROULETTE</u>. Player landing | |||
on own casino plays <u>KENO</u> with all the others. When own player's casino | |||
is busted, most money wins. | |||
[Started 2/13] | |||