Compare revisions: 1974_Sackson_021_January 01.jpg
Line 22: | Line 22: | ||
These are entered in 4 x 4 matrixes and the results put into a 16 x 16, <br> | These are entered in 4 x 4 matrixes and the results put into a 16 x 16, <br> | ||
giving a number from 1 to 256 on each page telling <br> | giving a number from 1 to 256 on each page telling <br> | ||
him his potential sales. (There is more about building factories, <br> | |||
loans, etc. but the heart are these grids and the 81 page books. <br> | |||
Completely unrealistic as a commercial game. <br> | |||
<u>EXPLORATION</u> uses grids with the same layout for playing <br> | |||
a game of exploring for minerals. <br> | |||
<u>CONQUEST</u> uses a different but similar set of grids <br> | |||
to play a game of conquering colonies. <br> | |||
(Note: In the samples of the results tables for all of these <br> | |||
games the illustrated entries seem rather random, but they <br> | |||
may not be.) <br> | |||
<u>WILDCAT</u> by Charles M. Tinder, [address omitted for privacy], Moscow, Idaho 83843. <br> | |||
A square field |