Created page with "'''10/3<br> 4 THURSDAY * OCTOBER 1973'''<br> ST. FRANCIS OF ASSISI * 277TH DAY * 88 DAYS TO COME ---- Dana rcd. catalog #741 from "Edmund Scientific Co."<br> contained <u>SUPERSLEUTH</u> - "Finger the Fibher!" A new elctronic<br> action game for the entire family. Who? How? When? Where? Super-Sleuth<br> knows if you are telling the truth, because it is a precise<br> instrument capable of"
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ST. FRANCIS OF ASSISI * 277TH DAY * 88 DAYS TO COME
ST. FRANCIS OF ASSISI * 277TH DAY * 88 DAYS TO COME
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Dana rcd. catalog #741 from "Edmund Scientific Co."<br>
Dana rcd. [received] catalog #741 from "Edmund Scientific Co."
contained <u>SUPERSLEUTH</u> - "Finger the Fibher!" A new elctronic<br>
contained <u>SUPERSLEUTH</u> - "Finger the Fibher!" A new electronic
action game for the entire family. Who? How? When? Where? Super-Sleuth<br>
action game for the entire family. Who? How? When? Where? Super-Sleuth
knows if you are telling the truth, because it is a precise<br>
knows if you are telling the truth, because it is a precise
instrument capable of
instrument capable of detecting and measuring changes of activity
in your body system (galvanic skin response). Just turn it on and
place finger probes on subject. His emotional reaction to questions,
sounds, & other stimuli is transmitted to his fingers where it is
picked up & registered on the finely calibrated meter. You'll enjoy
many challenging hours of fun & excitement with the wide
variety of games (<u>RELUCTANT WITNESS</u>, <u>DECEPTION</u>, <u>MUSCLE THE METER</u>,
etc.) and experiments in the instruction booklet. Complete set
features: electronic detector with easy-to-read dial, 9V battery,
witness timer, 26-coded game cards & instructions.
(Recommended for age 10 & up). $15.95."<br>
Also contained <u>POPULATION GAME</u>, <u>SMOG</u>, <u>DIRTY WATER</u>, <u>WFF'N PROOF</u>,
<u>EQUATIONS</u>, <u>SOMA</u>, <u>HAAR HOOLIM PERCEPTION GAMES</u>, and
<u>COMPUMATIC FOOTBALL</u> and other overlays.
 
Rcd. [received] another notice on ''<u>PLAYTHINGS</u>'' subscription. (See 9/25).
(Discarded.)
 
Call from <u>Felicia</u>. In her covering letter to <u>Stubbman</u> she said
that she would get <u>OVER 'N OVER</u>, <u>ECLIPSE</u>, and
<u>SHAPE AND SHATTER</u> to him in about 2 weeks.
 
<u>Claude</u> called about <u>ECLIPSE</u>. When I told him that I had
his model he came over for supper and to check thru
his notes for the solution. While he was doing this I
recorded two solutions for <u>OVER 'N OVER</u>, one with the
board layout and another with all one color.<br>
While <u>Claude</u> and I were walking Daisy Anne called to get some
info that <u>Earl</u> called her about. By mistake Claude called <u>Earl</u>
instead of Anne. I spoke to Earl after Claude. He asked if
I had heard from Peter about the <u>GAME</u> to be played on
10/14. I hadn't and Earl said he'd have Peter call me.
<u>Issy</u> will be there and Betty if she can make it.<br>
Peter called me and explained a little about the game. Some
friends of his have a company for developing learning games. This
game is played on 3 boards (not with a computer). The
first is quadrille and has 5 power bases. Each of these has a
president and a historian. They expand according to strategic
rules but must do so in accordance with a card given to them
directing that they be tricky or ruthless, etc. A number of
judges determine how well they conform. The second board, which
is used later, is also quadrille, but is more abstract.
The third board is undifferentiated.<br>
They will be playing it again so if I can't make it on
10/14 they will invite me to a later playing. Told Peter I'd
call him Tuesday to let him know if I'll be there.<br>
(cont. on 10/3)