Transcription

9/30
9/29
9/28
9/27
1 MONDAY * OCTOBER 1973
MISSOURI DAY (MO.) * 91 DAYS TO COME


To S.P.I. Gave Jim D. the cigar I took at Four Seasons last Monday. Asked Redmund if Wednesday of next week would be O.K. for my column. O.K.
Took copies of SNIPER! and THE SOLOMONS CAMPAIGN.
Took MOVES #1, #2, #3, #5, #6, #8, #9, #10, AND S & T #39.

To 200 Fifth Ave. and got the list prices of the games I compiled yesterday. At G & R the secretary said that adult games just died - except for staples such as DIPLOMACY, GROUP THERAPY, and VECTOR.
Gave Bob Gellman the list of magazines I compiled yesterday. He said he'd send out the copies of PATTON and HOLIDAY by the end of the week. Had someone there so didn't talk.

To [Illegible strikeout] "Gamut of Games". Showed TOGETHERNESS, TANGLEWORD, and THE WORM TURNS to Phil and Nick. Played the first with the 3 of us. All were favorably received. Left them with Phil to show Carl.
Took the two games the Djoli took from Pierre for me: TILT and ECOPLAY (not ECOPLANY). He had another French game MACADAM which he bought to show Phil the type of plastic used for the board. Had Phil run me a set of the rules and recorded the equip't. [equipment]

To Felicia. Robert Dorman, who has a very important position with Mobil in charge of personal [personnel], was there with three training games; three separate boards, with common equip't. [equipment]
EXECUTIVE CORRIDORS. Four play. Each one has about 7 different personel [personnel] such as "Sales Manager", "P.R.", "Personal Manager". Each player in turn draws a "problem" card and decides which man he will assign the problem to. The back of the card gives a numerical value to the different men on how go apt they would be to solve that problem. This is keyed to sets of cards with different probabilities of success - from 8 in 10 for the best man to 4 in 10 (I believe) for the worst. When a man solves a problem he advances one step in his company. If not successful he stays put and loses a stated sum. Each player must advance all of his men to a certain level (three steps ahead - I believe) and once a man has reached this level he cannot be used again. After all players have all place their men at this level new problems (or is it only one?) are drawn from the presidential set. Again the proper man must be chosen, but (I believe) all use the same card. Larger amounts of money are won or lost. Most money at end wins. (Fairly complete idea.)
CAREER PATHS. There are 5 paths running around the board with the inside having each inside one having 4 less spaces than the next largest. Each player has 5 men.
(cont. on 9/30)

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