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MISSOURI DAY (MO.) * 91 DAYS TO COME | MISSOURI DAY (MO.) * 91 DAYS TO COME | ||
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To S.P.I. Gave <u>Jim D</u>. the cigar I took at Four Seasons last Monday. | To S.P.I. Gave <u>Jim D</u>. the cigar I took at Four Seasons last Monday. | ||
Asked Redmund if Wednesday of next week would be O.K. for | Asked Redmund if Wednesday of next week would be O.K. for | ||
my column. O.K.<br> | my column. O.K.<br> | ||
Took copies of ''<u>SNIPER!</u>'' and ''<u>THE SOLOMONS CAMPAIGN</u>''.<br> | Took copies of ''<u>SNIPER!</u>'' and ''<u>THE SOLOMONS CAMPAIGN</u>''.<br> | ||
Took ''<u>MOVES</u>'' #1, #2, #3, #5, #6, #8, #9, #10, AND ''<u>S & T</u>'' #39. | Took ''<u>MOVES</u>'' #1, #2, #3, #5, #6, #8, #9, #10, AND ''<u>S & T</u>'' #39. | ||
To 200 Fifth Ave. and got the list prices of the games I | To 200 Fifth Ave. and got the list prices of the games I | ||
compiled yesterday. At G & R the secretary said that | compiled yesterday. At G & R the secretary said that | ||
adult games just died - except | adult games just died - except for staples such as <u>DIPLOMACY</u>, | ||
<u>GROUP THERAPY</u>, and <u>VECTOR</u>.<br> | |||
Gave <u>Bob Gellman</u> the list of magazines I compiled yesterday. | |||
He said he'd send out the copies of ''<u>PATTON</u>'' and ''<u>HOLIDAY</u>'' by | |||
the end of the week. Had someone there so didn't talk. | |||
To [Illegible strikeout] "Gamut of Games". Showed <u>TOGETHERNESS</u>, <u>TANGLEWORD</u>, | |||
and <u>THE WORM TURNS</u> to <u>Phil</u> and Nick. Played the first | |||
with the 3 of us. All were favorably received. Left them | |||
with Phil to show <u>Carl</u>.<br> | |||
Took the two games the Djoli took from <u>Pierre</u> for me: | |||
<u>TILT</u> and <u>ECOPLAY</u> (not <u>ECOPLANY</u>). He had another French | |||
game <u>MACADAM</u> which he bought to show Phil the type of | |||
plastic used for the board. Had Phil run me a set of | |||
the rules and recorded the equip't. [equipment] | |||
To <u>Felicia</u>. Robert Dorman, who has a very important position | |||
with Mobil in charge of personal [personnel], was there with three | |||
training games; three separate boards, with common equip't. [equipment] <br> | |||
<u>EXECUTIVE CORRIDORS</u>. Four play. Each one has about 7 | |||
different personel [personnel] such as "Sales Manager", "P.R.", | |||
"Personal Manager". Each player in turn draws a "problem" | |||
card and decides which man he will assign the problem to. The | |||
back of the card gives a numerical value to the different | |||
men on how <s>go</s> apt they would be to solve that problem. | |||
This is keyed to sets of cards with different probabilities | |||
of success - from 8 in 10 for the best man to 4 in | |||
10 (I believe) for the worst. When a man solves a problem | |||
he advances one step in his company. If not successful he stays put | |||
and loses a stated sum. Each player must advance all | |||
of his men to a certain level (three steps ahead - I believe) | |||
and once a man has reached this level he cannot | |||
be used again. After all players have all <s>place</s> their | |||
men at this level new problems (or is it only one?) are | |||
drawn from the presidential set. Again the proper man | |||
must be chosen, but (I believe) all use the same card. | |||
Larger amounts of money are won or lost. Most money at | |||
end wins. (Fairly complete idea.)<br> | |||
<u>CAREER PATHS</u>. There are 5 paths running around the | |||
board with <s>the inside having</s> each inside one having 4 less | |||
spaces than the next largest. Each player has 5 men. <br> | |||
(cont. on 9/30) | |||