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SIXTEENTH SUNDAY AFTER PENTECOST * 273RD DAY * 92 DAYS TO COME
SIXTEENTH SUNDAY AFTER PENTECOST * 273RD DAY * 92 DAYS TO COME
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Put <u>TOGETHERNESS</u> into a hosiery box and covered the written<br>
Put <u>TOGETHERNESS</u> into a hosiery box and covered the written
parts with black contact.<br>
parts with black contact.


Listed the following games to check the list prices at 200 5th<br>
Listed the following games to check the list prices at 200 5th
Ave. tomorrow: - <u>MANHUNT</u>, <u>WHODUNIT</u>, <u>COOKS TOURS</u>, <u>MONEY CARD</u>,<br>
Ave. tomorrow: - <u>MANHUNT</u>, <u>WHODUNIT</u>, <u>COOKS TOURS</u>, <u>MONEY CARD</u>,
<u>OPTILE</u>, <u>MASTER MIND</u>, <u>EL GAME</u>.<br>
<u>OPTILE</u>, <u>MASTER MIND</u>, <u>EL GAME</u>.<br>
Went over a few sources - mainly ''<u>MOVES</u> mag. - and prepared a<br>
Went over a few sources - mainly ''<u>MOVES</u>'' mag. [magazine] - and prepared a
list of magazines for <u>Bob Gellman</u> to send <u>PATTON</u> to: - <br>
list of magazines for <u>Bob Gellman</u> to send <u>PATTON</u> to: -  
''<u>STRATEGY & TACTICS</u> (<u>Martin Campion</u>), <u>ANSCHLUSS</u> (<u>Joseph Autosiak</u> - see 6/24), ''<u>THE GAMESLETTER</u>'', ''<u>PANZERFAUST</u>'', ''<u>ALBION</u>'', ''<u>CONFLICT</u>'', <br>
''<u>STRATEGY & TACTICS</u> (<u>Martin Campion</u>), <u>ANSCHLUSS</u> (<u>Joseph Autosiak</u> -  
''<u>THE SPARTAN SIMULATION GAMING JOURNAL</u>'', ''<u>BATTLE FLAG</u>''. Also suggested<br>
see 6/24), ''<u>THE GAMESLETTER</u>'', ''<u>PANZERFAUST</u>'', ''<u>ALBION</u>'', ''<u>CONFLICT</u>'',
that <u>HOLIDAY</u> be sent to ''<u>THE GAMESLETTER</u> and <u>ALBION</u>.<br>
''<u>THE SPARTAN SIMULATION GAMING JOURNAL</u>'', ''<u>BATTLE FLAG</u>''. Also suggested
that <u>HOLIDAY</u> be sent to ''<u>THE GAMESLETTER</u> and <u>ALBION</u>.


<u>Earl</u> called. His friend Peter is involved in some kind of a<br>
<u>Earl</u> called. His friend Peter is involved in some kind of a
simulation <u>GAME</u> to be played on 10/14, using a computer. Earl will<br>
simulation <u>GAME</u> to be played on 10/14, using a computer. Earl will
join it and asked if I'd be interested. Told him I was interested, <br>
join it and asked if I'd be interested. Told him I was interested,
but can't commit myself until he could tell me more about<br>
but can't commit myself until he could tell me more about
it.<br>
it.<br>
There was an ad in the ''<u>TIMES</u>'' for an "Administrative Ass't. to<br>
There was an ad in the ''<u>TIMES</u>'' for an "Administrative Ass't. [assistant] to
an executive in Adult Games - to travel with him. Super-plush surroundings. $190 a week." Earl asked if I would<br>
an executive in Adult Games - to travel with him. <s>Plush</s>
be interested. No. He called Wald before. Not in, and Earl left<br>
Super-plush surroundings. $190 a week." Earl asked if I would
word for <u>Wald</u> to call him.<br>
be interested. No. He called Wald before. Not in, and Earl left
word for <u>Wald</u> to call him.


Prepared a package with ''<u>MOVES</u>'' #1 thru #10 and ''<u>S & T</u>'' #36 and #37<br>
Prepared a package with ''<u>MOVES</u>'' #1 thru #10 and ''<u>S & T</u>'' #36 and #37
(filling out the manilla envelope) to <s>sell</s> send to <u>Pierre</u>.
(filling out the manilla envelope) to <s>sell</s> send to <u>Pierre</u>.
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(cont. from 10/1) [10/1]<br>
(cont. from 10/1) [10/1]
 
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The one on the outside track is #1 and is keyed to the<br>
The one on the outside track is #1 and is keyed to the
8 in 10 deck, while the others are keyed to worse decks<br>
8 in 10 deck, while the others are keyed to worse decks
until #5 on the inside track is keyed to the 4 in 10 deck.<br>
until #5 on the inside track is keyed to the 4 in 10 deck.
Players in turn draw a card which presents a problem<br>
Players in turn draw a card which presents a problem
and a reward for solving it (movement ahead and for money)<br>
and a reward for solving it (movement ahead and for money)
or a penalty for not. Player can pick the man they will<br>
or a penalty for not. Player can pick the man they will
used - based on the reward and penalty and on the fact tha<br>
used - based on the reward and penalty and on the fact that
all men must be brought around the track. Players can<br>
all men must be brought around the track. Players can
hire away a good man from an opponent if that man stops<br>
hire away a good man from an opponent if that man stops
in his corporate headquarters (three spaces that each<br>
in his corporate headquarters (three spaces that each
of the four players has on his side of the board and <br>
of the four players has on his side of the board and
which also set the start and finish for his men). <Players</u> Men<br>
which also set the start and finish for his men). <s>Players</s> Men
can be sent to school to improve their efficiency, moving<br>
can be sent to school to improve their efficiency, moving
them to the next outside track. Didn't get the victory<br>
them to the next outside track. Didn't get the victory
conditions involving the race and the money. (I pointed<br>
conditions involving the race and the money. (I pointed
out that this one, in contradiction to the first game,<br>
out that this one, in contradiction to the first game,
could be used as a commercial game since it is not a<br>
could be used as a commercial game since it is not a
question of knowing the information on the cards. They<br>
question of knowing the information on the cards. They
did not seem much interested in this.)<br>
did not seem much interested in this.)<br>
<u>THE BUSINESS/INDUSTRIAL BOSS</u>. Each of the four players has<br>
<u>THE BUSINESS/INDUSTRIAL BOSS</u>. Each of the four players has<br>
(cont. on 9/29)<br>
(cont. on 9/29)