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29 SATURDAY * SEPTEMBER 1973
ST. MICHAEL AND ALL ANGELS * 272ND DAY * 93 DAYS TO COME


Added three more thicknesses to the 18 pcs. [pieces] of the set for TOGETHERNESS. Also made 3 square pcs, with the 3 symbols, to use for identifying the players' symbols.
Made a new set for THE WORM TURNS, four thick with wood grain on top and bottom. Found another solution, but the 3 I have are topologically the same.

Played TOGETHERNESS with Phil Laurence. He found a vast improvement over the first time we played it.
Played SLIDEWORD with Phil but he wasn't quite with it. Later thought of the name TANGLEWORD.
The game MYWORD! came up. I thought that I had given one to Phil. I didn't. Promised him one.


(cont. from 9/30) [10/1]


his individual path with certain spaces ranked as rewards or penalties. Players in turn draw a problem card with yes or no answers. They move forward or back in accordance with their answer. Sometimes both yes and no can give forward movement, one being better than the other. The object is to be the first to reach president. (Rough idea.)
Felicia kept the games. She will try to interest "Impact" in them.
Looked at TRIPLE CROSS and TRAVELINE in connection with our visit to Kohner tomorrow. Looked at SPECTRUM and decided it was too complicated for Kohner.
Told Felicia that I was thinking of changing the theme of THE BRAIN GAME from setting up an office to ge putting together inventions. Took the model with me to work on it.
Felicia is involved in a party game called THE INTERNATIONAL GAME HOUR. Gave me a small booklet with rules for it and the following gambling games used as a part: - HI-LO, SWY, FAN-TAN, ZIGANETTE, KABU, SIETE Y MEDIO, BARBOOTI, SHOV-HA'PENNY, BANKO, MONTE, DRADLE, HOLTZLE, LA BOULE. (Filed in I-S folder.)
PSYCHOLOGICAL BLOCKS came back from Owens-Illinois. They liked playing it but felt it was too sophisticated for them. BREAKDOWN also came back. She is still enthusiastic about them and may be getting a retainer from them.
She showed me a children's detective game by Dennis Ladoucer. Each player has a board, divided into 7 spaces for placing card with different parts of a face. There is a set of cards with 4 of each part. One is secretly taken from each set of four. The remainder (21) are shuffled together and then divided into piles of 3. Each player gets an opportunity to look at a card in his turn (didn't get the details). As they look at a card they eliminate that card
(cont. on 9/28)