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said, was something like Radish.<br> | said, was something like Radish.<br> | ||
<u>Alan Newman</u> (see 7/2) was there with three of his games.<br> | <u>Alan Newman</u> (see 7/2) was there with three of his games.<br> | ||
<u>ENTRY</u> is a strategy game. The board consists of spaces set | <u>ENTRY</u> is a strategy game. The board consists of spaces set | ||
in a quadrille but divided into rings from an outside one | in a quadrille but divided into rings from an outside one | ||
to a 4 x 4 square on the inside which is "home". Each player has | to a 4 x 4 square on the inside which is "home". Each player has | ||
three markers of different colors (6 colors in all - 1 player | three markers of different colors (6 colors in all - 1 player | ||
having red white and blue and the other the other 3 colors). | having red white and blue and the other the other 3 colors). | ||
Throw two dice and move around the outside rings, one | Throw two dice and move around the outside rings, one | ||
die for each of two pieces. When a piece lands on a space | die for each of two pieces. When a piece lands on a space | ||
with its own color, or one with all six colors, the player takes | with its own color, or one with all six colors, the player takes | ||
a chip of that color - even if it is the | a chip of that color - even if it is the | ||
opponent's. Certain spaces allow one chip to be taken, either | opponent's. Certain spaces allow one chip to be taken, either | ||
from the stock or from an opponent. If landed on with a | from the stock or from an opponent. If landed on with a | ||
double, take 2 (I believe). Landing on some other spaces | double, take 2 (I believe). Landing on some other spaces | ||
gets another turn. A pc. on <s>the</s> a space completely of its own | gets another turn. A pc. on <s>the</s> a space completely of its own | ||
color is safe from "capture" but also can't "capture" from | color is safe from "capture" but also can't "capture" from | ||
that space. <s>In the</s> Chips are needed to advance from 1 ring | that space. <s>In the</s> Chips are needed to advance from 1 ring | ||
to an inner ring. 4 chips of the <s>player's</s> pieces color | to an inner ring. 4 chips of the <s>player's</s> pieces color | ||
will allow it to move into the next ring; 7 will allow a | will allow it to move into the next ring; 7 will allow a | ||
move into two ring[s]; 9 for three rings; 10 for all the | move into two ring[s]; 9 for three rings; 10 for all the | ||
way to "home". (There are 10 chips of each color.) In the second | way to "home". (There are 10 chips of each color.) In the second | ||
ring there are 2 spaces marked "Defense". When a player | ring there are 2 spaces marked "Defense". When a player | ||
gets a pc. into one of these, the opponent can make no movement | gets a pc. [piece] into one of these, the opponent can make no movement | ||
in the second ring. If the opponent then gets a pc. in | in the second ring. If the opponent then gets a pc. [piece] in | ||
the second "Defense" space they become inoperative until | the second "Defense" space they become inoperative until | ||
both have been vacated. If the same player gets both | both have been vacated. If the same player gets both | ||
"Defense" spaces he may, if he wishes, send his 3rd pc. [piece] directly | "Defense" spaces he may, if he wishes, send his 3rd pc. [piece] directly | ||
to home. Also in the second ring are two spaces marked | to home. Also in the second ring are two spaces marked | ||