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267TH DAY * 98 DAYS TO COME | 267TH DAY * 98 DAYS TO COME | ||
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BB typed in the extra rule for <u>3D BOXES</u>. Took it downtown. | BB typed in the extra rule for <u>3D BOXES</u>. Took it downtown. | ||
To Simulations. Took the following copies of ''<u>MOVES</u>'': - #1-1, | To Simulations. Took the following copies of ''<u>MOVES</u>'': - #1-1, | ||
2-2, #6-2, #7-1, #10-3, #10 is new: contains articles | 2-2, #6-2, #7-1, #10-3, #10 is new: contains articles | ||
on <u>BORODINO</u>, <u>TURNING POINT</u>, (<u>BATTLE OF STALINGRAD</u>), <u>SOLDIERS</u>, | on <u>BORODINO</u>, <u>TURNING POINT</u>, (<u>BATTLE OF STALINGRAD</u>), <u>SOLDIERS</u>, | ||
<u>FLYING CIRCUS</u>, errata and addenda on <u>SCRIMMAGE</u>, <u>AUSTERLITZ</u>, | <u>FLYING CIRCUS</u>, errata and addenda on <u>SCRIMMAGE</u>, <u>AUSTERLITZ</u>, | ||
<u>NATO</u>, <u>BREAKOUT & PURSUIT</u>, <br> | <u>NATO</u>, <u>BREAKOUT & PURSUIT</u>, <br> | ||
Made repros of the rules for <u>CORNER-THE-MARKET</u> (and later | Made repros [reproductions] of the rules for <u>CORNER-THE-MARKET</u> (and later | ||
returned the original to Felicia).<br> | returned the original to Felicia).<br> | ||
Made repros of the material <u>EARL PEREL</u> sent me - <u>V.D. A CATCHY GAME</u> | Made repros [reproductions] of the material <u>EARL PEREL</u> sent me - <u>V.D. A CATCHY GAME</u> | ||
and <u>"F", THE GAME FOR LOVERS</u>. Gave copies of the latter to <u>Al Nofi</u>, | and <u>"F", THE GAME FOR LOVERS</u>. Gave copies of the latter to <u>Al Nofi</u>, | ||
<u>Jim D.</u>, and Sal. (Filed in | <u>Jim D.</u>, and Sal. (Filed in <s>'73 misc.</s> Earl Perel folder.)<br> | ||
Told Redmund I'd have my next column in on 10/8. O.K. | Told Redmund I'd have my next column in on 10/8. O.K. | ||
To <u>Felicia</u>. A fellow was there showing Felicia a game based on | To <u>Felicia</u>. A fellow was there showing Felicia a game based on | ||
the theatre - called <u>THE GREAT WHITE WAY</u>. Felicia said she | the theatre - called <u>THE GREAT WHITE WAY</u>. Felicia said she | ||
couldn't handle it since there was no market. I concurred. | couldn't handle it since there was no market. I concurred. | ||
Didn't get any of the game's details. The fellow's name, Felicia | Didn't get any of the game's details. The fellow's name, Felicia | ||
said, was something like Radish.<br> | said, was something like Radish.<br> | ||
<u>Alan Newman</u> (see 7/2) was there with three of his games.<br> | <u>Alan Newman</u> (see 7/2) was there with three of his games.<br> | ||
<u>ENTRY</u> is a strategy game. The board consists of spaces set | <u>ENTRY</u> is a strategy game. The board consists of spaces set | ||
in a quadrille but divided into rings from an outside one | in a quadrille but divided into rings from an outside one | ||
to a 4 x 4 square on the inside which is "home". Each player has | to a 4 x 4 square on the inside which is "home". Each player has | ||
three markers of different colors (6 colors in all - 1 player | three markers of different colors (6 colors in all - 1 player | ||
having red white and blue and the other the other 3 colors). | having red white and blue and the other the other 3 colors). | ||
Throw two dice and move around the outside rings, one | Throw two dice and move around the outside rings, one | ||
die for each of two pieces. When a piece lands on a space | die for each of two pieces. When a piece lands on a space | ||
with its own color, or one with all six colors, the player takes | with its own color, or one with all six colors, the player takes | ||
a chip of that color - even if it is the< | a chip of that color - even if it is the | ||
opponent's. | opponent's. Certain spaces allow one chip to be taken, either | ||
from the stock or from an opponent. If landed on with a | |||
double, take 2 (I believe). Landing on some other spaces | |||
gets another turn. A pc. on <s>the</s> a space completely of its own | |||
color is safe from "capture" but also can't "capture" from | |||
that space. <s>In the</s> Chips are needed to advance from 1 ring | |||
to an inner ring. 4 chips of the <s>player's</s> pieces color | |||
will allow it to move into the next ring; 7 will allow a | |||
move into two ring[s]; 9 for three rings; 10 for all the | |||
way to "home". (There are 10 chips of each color.) In the second | |||
ring there are 2 spaces marked "Defense". When a player | |||
gets a pc. [piece] into one of these, the opponent can make no movement | |||
in the second ring. If the opponent then gets a pc. [piece] in | |||
the second "Defense" space they become inoperative until | |||
both have been vacated. If the same player gets both | |||
"Defense" spaces he may, if he wishes, send his 3rd pc. [piece] directly | |||
to home. Also in the second ring are two spaces marked | |||
"Prison". When an opponent's man is landed on by direct count | |||
it is sent to prison. It is released (I believe) when the player<br> | |||
(cont. on 9/23) | |||