Transcription

5 Sunday - August 1973
Eighth Sunday after Pentecost - 217th day - 148 days to come


Played INVESTIGATION with BB and goofed in guessing her layout. Played SPACE STATIONS and she beat me twice. Played END OF THE LINE and I believe that I won.

Call from Earl Perel. He got some kind of correspondence from some Japanese game companies. He wanted to discuss his answer to them but I wasn't too enthusiastic.
Made date for him to come for supper Tuesday.

Boxed EVEN WORSE and wrote the rules. But didn't include a solution.

Ordered the following books from "Publishers Central Bureau":- TEST YOUR LOGIC, 101 PUZZLES IN THOUGHT AND LOGIC, GEOMETIC DISSECTIONS, and MATHEMATICS, MAGIC AND MYSTERY. (Total cost - $7.45.)


(cont. from 8/6) [8/6]


doesn't seem to be any problem with symmetrical play leading to ties. Of course it can be done deliberately by the 2nd player, but it doesn't seem to come naturally.
Phil has a p&p game he calls OUT-OF-SPACE. Each of 2 players has a set of the 12 pentominoes printed. These are placed on an 11x11 field divided into 7 irregular spaces. Object is to get a majority in as many fields as possible. I suggested the following and Phil agreed. Score one point for each space won and one point for being the last to place a pentomino. In case of a tie, the 2nd player wins- since the first player is ahead in placing pentominoes. Also when one player can't place further pentominoes the other can continue with as many, if any, that he can find room for. (Took one of the sheets.) Variation of PENTOMINOS.
After the testers left discussed the situation with Phil.
The 2nd batch of p&p games will be contracted directly with us. After this they will all come thru "Gamut of Games." Phil's contract with "Gamut" gives them 25% of anything he sells while he works for them. He'll have to discuss it with Djoli but he sees me giving 10% maximum as an agent fee to "Gamut."
Eventually Reiss wants to buy out "Gamut." When this happens Phil will leave "Gamut" and set up Infinity-Quest as a developer of product for Reiss. Phil thinks that between the two of us we should be able to keep them supplied.
Gave Phil the three puzzles - SKYSCRAPERS, GROOVE, and EVEN WORSE. He is not positive that Reiss and Mag-Nif will be breaking off, but if they do Phil thinks Carl will like these puzzles.
I asked about Infinity-Quest taking a cut from my puzzles. He said "no, he is content to let it lie dormant for the
(cont. on 8/4)