Created page with "'''23 MONDAY - JULY 1973''' <br> 204TH DAY - 161 DAYS TO COME ---- Called up and then drove, with BB and Dana, to Bekins and <br> bought 50 "Bekins Boxes." Call from..."
This revision marked as completed.
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a children's card game <u>MEMOLOG</u>.
a children's card game <u>MEMOLOG</u>.
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(cont. from 7/24)  [7/25]
me review copies since each copy of ''<u>S & T</u>'' is read by <br>
60,000 game players. <br>
I was still unhappy and Jim said to think about it awhile <br>
and then talk about it some more, since he was due at a  <br>
meeting. I asked him to call me tomorrow.
Picked up the 36 boxes of plastic chips from "Synthetic  <br>
Plastics Novelties." When I looked at them at home found <br>
that there were 4 shades of blue and that the only  <br>
rare color was orange.
[Started 7/25]
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(cont. from 7/26)  [7/26]
Call from <u>Phil Orbanes</u>. He asked if I had done any more thinking  <br>
on <u>LANDGRAB</u>. Not much, but then I thought of using <br>
large hexes divided into 37 small ones. Each player starts <br>
in the center and all the bidding layouts are the same. <br>
Movement is only to an adjacent space. If there are no <br>
adjacent spaces left, the player can jump to any remaining space. <br>
Also thought of a simpler scoring system (actually this <br>
came up yesterday and I suggested a score of 1 point for 1 in a <br>
group, 2 for 2, 5 for 3, 7 for 4, 10 for 5, and 5 more for  <br>
each additional). Reduced the number of points so that a player  <br>
with a good sized group wouldn't auto magically win: 1 point for 1, <br>
2 for 2, 3 for 3, 5 for 4, 7 for 5, 10 for 6, 12 for 7, 15 for 8,  <br>
20 for 9, 25 for 10, etc. <br>
Called Phil to tell him of my ideas. As I was telling him about <br>
the hex bidding layouts, I realized that 6 bidding cards would  <br>
be required. We decided against that. Instead we can use a hex <br>
layout for the land portion, or possibly the staggered <br>
(cont. on 7/21)