This revision marked as approved.
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<br>There was a fellow there who had shown a game called
<br>There was a fellow there who had shown a game called
<u>WORD-A-BILITY</u>. He developed this while working for the outfit
<u>WORD-A-BILITY</u>. He developed this while working for the outfit
that put out <u>ROAD-A-BILITY</u> (see 3/4/69). I [illegible word crossed out] gathered that
that put out <u>ROAD-A-BILITY</u> (see 3/4/69). I <s>implied</s> gathered that
they are pretty much out of business and that this fellow was
they are pretty much out of business and that this fellow was
allowed to market the game on his own.
allowed to market the game on his own.
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bonus system for selling a certain amount of each title.
bonus system for selling a certain amount of each title.
<br>Played the following games:
<br>Played the following games:
<br><u>POWER NETWORK</u>.
<br>-<u>POWER NETWORK</u>. Played twice. <u>Phil</u> suggested an optional rule
that a player can choose a "secret space" and does not have
to divulge information on that space. Didn't try it.
<br>To make guessing dangerous I thought of giving a player
1 point (or a single win) for getting the opponent's layout.
If a player gets an incorrect layout the opponent score
2 points (double win). It is possible to score both ways
for 3 points (triple win).
<br>Tried to come up with a catchy name - best so far <u>WIRETAP</u>.
<br>-<u>PAYOFF</u> (Phil's). The board consists of 36 spaces, set in a
6x6 layout and numbered 11, 12... 66. Players in turn
throw three dice - 2 white and one red. They combine
<br>(cont. 7/13/73)