Created page with "7/13 <br>7/12 <br>7/8 <br>7/7 <br>7/6 <br>18 Wednesday - July 1973 <br>199th Day - 186 Days to Come ---- To R.G.I. Spoke to <u>Bob Gellman</u>. He gave me a copy of their contract form - actually the old one before Bob Schneider's death - to show to Felicia to see if it is O.K. with us. Also took a copy of the material on the back of the box of <u>PATTON</u>. <br>Bob asked me if I had any card <u>GAME</u>s for their $3 line. He doesn't want any abstract gam..."
This revision marked as approved.
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<br>There was a fellow there who had shown a game called
<br>There was a fellow there who had shown a game called
<u>WORD-A-BILITY</u>. He developed this while working for the outfit
<u>WORD-A-BILITY</u>. He developed this while working for the outfit
that put out <u>ROAD-A-BILITY</u> (see 3/4/69). I [illegible word crossed out] gathered that
that put out <u>ROAD-A-BILITY</u> (see 3/4/69). I <s>implied</s> gathered that
they are pretty much out of business and that this fellow was
they are pretty much out of business and that this fellow was
allowed to market the game on his own.
allowed to market the game on his own.
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Bob said he'd probably be coming out with a gambling <u>GAME</u>.
Bob said he'd probably be coming out with a gambling <u>GAME</u>.
<br>Stopped at <u>Felicia</u>'s. Not in.
<br>Stopped at <u>Felicia</u>'s. Not in.
To "Gamut of Games." <u>Phil</u> told me that <u>BACKGAMMON</u> at present
is amounting to 60% of their business. They expect
to sell about 15,000 each of <u>CAR-TEL</u> (which is currently doing
the best of the 4 new games), <u>REALM</u>, <u>MONTAGE</u>, and <u>INFINITY</u>
(which was not included in the stuffer prepared by Reiss.
<br>Hoi Polloi will not be putting out any board games; instead
will get them all from "Gamut." They have a very generous
bonus system for selling a certain amount of each title.
<br>Played the following games:
<br>-<u>POWER NETWORK</u>. Played twice. <u>Phil</u> suggested an optional rule
that a player can choose a "secret space" and does not have
to divulge information on that space. Didn't try it.
<br>To make guessing dangerous I thought of giving a player
1 point (or a single win) for getting the opponent's layout.
If a player gets an incorrect layout the opponent score
2 points (double win). It is possible to score both ways
for 3 points (triple win).
<br>Tried to come up with a catchy name - best so far <u>WIRETAP</u>.
<br>-<u>PAYOFF</u> (Phil's). The board consists of 36 spaces, set in a
6x6 layout and numbered 11, 12... 66. Players in turn
throw three dice - 2 white and one red. They combine
<br>(cont. 7/13/73)