start reviewing
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144TH DAY-221 DAYS TO COME
144TH DAY-221 DAYS TO COME
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To Stationary Show.<br>
To Stationery Show.<br>
*Springbok. Checked <u>THE RIGHT CONNECTIONS</u> solutions and I am<br>
-Springbok. Checked <u>THE RIGHT CONNECTIONS</u> solutions and I am
sure that the numbers should run the way I originally<br>
sure that the numbers should run the way I originally
showed them. One of the salesman saw my sketch with<br>
showed them. One of the salesman saw my sketch with
the solution and mentioned that it would be helpful if the<br>
the solution and mentioned that it would be helpful if the
salesman were given sheets with the solutions to show to<br>
salesman were given sheets with the solutions to show to
customers that it can be done.<br>
customers that it can be done.<br>
*Gameophiles. Took catalog. Took down the rules of <u>FLIP AND FLOP</u><br>
-Gameophiles. Took catalog. Took down the rules of <u>FLIP AND FLOP</u>
(fairly complete). From 2 to 4 play. Each player has four tiles<br>
(fairly complete). From 2 to 4 play. Each player has four tiles
[drawing of 8x8 game board] started as shown. The numbers<br>
[drawing of 8x8 game board] started as shown. The numbers
on the other side are from 5 to<br>
on the other side are from 5 to
8 and are positioned so that the<br>
8 and are positioned so that the
numbers at an edge all add<br>
numbers at an edge all add
up to 9. Players in turn<br>
up to 9. Players in turn
move one space forward on to<br>
move one space forward on to
the side. (I don't think back-<br>
the side. (I don't think backward
ward moves are allowed.) A pc.<br>
moves are allowed.) A pc. [piece]
is flipped over as it is moved.<br>
is flipped over as it is moved.
The dots (which must be at the opposite edge on the other<br>
The dots (which must be at the opposite edge on the other
side) must always point away<br>
side) must always point away
from the players starting po-<br>
from the players starting
sition. When, at the start of<br>
position. When, at the start of
a player's turn, <s>his</s> an edge of<br>
a player's turn, <s>his</s> an edge of
his pc. is next to an edge of<br>
his pc. [piece] is next to an edge of
an opponents pc. with a lower<br>
an opponents pc. [piece] with a lower
number he can flip and flop onto<br>
number he can flip and flop onto
it, removing it from the game. If in position for another cap-<br>
it, removing it from the game. If in position for another
ture he can continue. Win by getting two pcs. across to opponent's<br>
capture he can continue. Win by getting two pcs. [pieces] across to opponent's
starting position. A pc. that has moved across can be moved<br>
starting position. A pc. [piece] that has moved across can be moved
and can be captured.<br>
and can be captured.<br>
<u>FRUSTRABLES</u>, <u>CORNERED-BUT-UNDAUNTED</u>, <u>CHINESE CHESS</u>, and<br>
<u>FRUSTRABLES</u>, <u>CORNERED-BUT-UNDAUNTED</u>, <u>CHINESE CHESS</u>, and<br>