Transcription

14 MONDAY - MAY 1973
134TH DAY - 231 DAYS TO COME


Called Bob Champer to tell him that 8 pages of historical material is needed for PATTON. Together with some illustrations he thinks he has enough. He'll try drawing the illustrations for reproduction. If he doesn't make them good enough I'll draw them. He'll call me next Friday to keep in touch.

Called Bob Gellman with the idea of talking about the PATTON contract, to have the money sent to Felicia instead of to me. Out of town this week.

Called Martin Gardner He was just about to send me a postcard about a game WEDDING BELLS he saw it at an antique show. The man wanted $14 dollars for it but Martin thinks I can get it for around $10. Also the fellow said he had more games at his office. Took his address: {Whiting Antiques
25 Fernwood Drive
New City, N.Y. 10956 (914-634-5412)
I'll call him and find out when he is open. The four of us will go there in about 2 weeks, also to other antique places and to eat out.

Rcd. [received] a call from Philip Shoptaugh (inventor of TAU and IMPASSE). He will be in town for the Stationery Show and would like to get together. I'll meet him at the [illegible strikeout] Four Generations booth next Monday and arrange for him to visit here.

Wrote to Tom Atwater. Told him I can come up with a GAME, but I need some more input. Maybe we can talk at Stationery Show. Wrote to Stephen L. Sniderman. Apologized about CONTROL and FOOL'S GOLD.

Called Larry Blandin (INTERNATIONAL GAME SHOW) person-to-person, collect. Not in. Left number for him to call me back.

Called Whitny Antiques. It is a home-based operation and they are only there evenings and weekends - and it is necessary to make an appointment. Asked about WEDDING BELLS. It is by "Walter Hart" and dated 1902. The only other game they have of possible interest to me is OVER THERE, a World War I game by M.B. [Milton Bradley]

Covered the colors on the sides of the SPECTRUM board with black. Also added arrows. Played 4-hand by myself o.k. It is possible for a situation to develop near the end of the game where it is to no one's advantage to play a pc. [piece] If all players pass the game is over and each player takes penalty chips for all remaining pcs. [pieces]

Wrote two letters to Lech Pijanowsky (different addresses) telling him of THE PROPAGANDA GAME being returned.

[No notes yet.]