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11 FRIDAY - MAY 1973
131ST DAY - 234 DAYS TO COME


Dana told me that Larry Blandin of INTERNATIONAL GAME SHOW, called to say my travel arrangements were approved.

Thinking about SPECTRUM and came up with the idea of having a player move one piece from the tower line to the field on a turn. If he must make moves on the field to prepare, he counts one for each move and takes that many chips. Decided to allow diagonal moves on the field and count those as two chips (but later reduced this to one.) When a player places the top piece of [illegible strikeout] a tower he then can move another another piece from the Tower Line. Once a player starts moving one of the towers from the Tower Line he must continue with the rest of it, but it [illegible strikeout] can be played in any order, not necessarily from the base up. Since this might be very confining, it may be necessary to allow play from two towers. Sometimes it may not be possible to play and other times the player can decide to pass his move. However, once a player has moved his all of his pcs. [pieces] off the Tower Line, and those who have had less turns have a final turn, each player gets 5 chips penalty for each remaining pc. [piece] Least chips wins.


(cont. from 5/12) [5/21]


agent can either turn it to "off" or replace it on "on." An agent wins by first identifying the double agent. The double agent wins by turning 5 switches off. The boards for the two versions can be combined, allowing 6 players to play either version.
Alice McElhone was in a neighboring booth. She had hopes to show TRIPPPLES but only English items were allowed in this aisle. She asked how other people showed their games and I told her about G&R. She had heard of them but, to tell the truth, she needs the job herself.
Reiss Associates. Looked at Bill Knox' new items. Nothing like GROOVE or HABITAT. Bill Knox showed me IDIOT STICK, a gimmick with a wheel at the end. It can be made to rotate in different directions by stroking a notched portion with a rod.
Mag-Nif also had a game TURNABOUT which he played with me twice, and beat me each way. There is an 8x8 field and pieces that have two different sides, as shown.

[drawing of two squares]

One player play "offense" and tries to get a continuous path linking any two opposite sides. The other plays "defense" and tries to stop a path from being formed. "Offense" plays first and places a pc. [piece] anywhere and with either side up. Play continues in turn until either the path is formed or it becomes impossible to form it. A path can't turn at crossing point. Talked to Phil Orbanes who was there with the "Gamut of Games" games. Acceptance seems good. Also of the five
(cont. on 5/10)