This revision marked as approved.
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(cont. from 5/12) [5/21]
(cont. from 5/12) [5/21]
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agent can either turn it to "off" or replace it on "on."<br>
agent can either turn it to "off" or replace it on "on."
An agent wins by first identifying the double agent. The<br>
An agent wins by first identifying the double agent. The
double agent wins by turning 5 switches off. The boards<br>
double agent wins by turning 5 switches off. The boards
for the two versions can be combined, allowing 6 players<br>
for the two versions can be combined, allowing 6 players
to play either version.<br>
to play either version.<br>
<u>Alice McElhone</u> was in a neighboring booth. She had hopes to show<br>
<u>Alice McElhone</u> was in a neighboring booth. She had hopes to show
<u>TRIPPPLES</u> but only English items were allowed in this aisle. She<br>
<u>TRIPPPLES</u> but only English items were allowed in this aisle. She
asked how other people showed their games and I told her about<br>
asked how other people showed their games and I told her about
G&R. She had heard of them but, to tell the truth, she needs<br>
G&R. She had heard of them but, to tell the truth, she needs
the job herself.<br>
the job herself.<br>
Reiss Associates. Looked at <u>Bill Knox'</u> new items. Nothing like<br>
Reiss Associates. Looked at <u>Bill Knox'</u> new items. Nothing like
<u>GROOVE</u> or <u>HABITAT</u>. Bill Knox showed me <u>IDIOT STICK</u>, a gimmick<br>
<u>GROOVE</u> or <u>HABITAT</u>. Bill Knox showed me <u>IDIOT STICK</u>, a gimmick
with a wheel at the end. It can be made to rotate in differ-<br>
with a wheel at the end. It can be made to rotate in different
ent directions by stroking a notched portion with a rod.<br>
directions by stroking a notched portion with a rod.<br>
Mag-Nif also had a game <u>TURNABOUT</u> which he played with<br>
Mag-Nif also had a game <u>TURNABOUT</u> which he played with
me twice, and beat me each way. There is an 8x8 field<br>
me twice, and beat me each way. There is an 8x8 field
and pieces that have two different sides, as shown. One<br>
and pieces that have two different sides, as shown.
[drawing of two squares] player play "offense" and tries to get a continuous<br>
 
path linking any two opposite sides. The other<br>
[drawing of two squares]  
plays "defense" and tries to stop a path from being<br>
 
formed. "Offense" plays first and places a pc. anywhere and<br>
One player play "offense" and tries to get a continuous
with either side up. Play continues in turn until either the<br>
path linking any two opposite sides. The other
path is formed or it becomes impossible to form it. A path can't turn at crossing point.<br>
plays "defense" and tries to stop a path from being
Talked to <u>Phil Orbanes</u> who was there with the "Gamut of<br>
formed. "Offense" plays first and places a pc. [piece] anywhere and
with either side up. Play continues in turn until either the
path is formed or it becomes impossible to form it. A path can't turn at crossing point.
Talked to <u>Phil Orbanes</u> who was there with the "Gamut of
Games" games. Acceptance seems good. Also of the five<br>
Games" games. Acceptance seems good. Also of the five<br>
(cont. on 5/10)<br>
(cont. on 5/10)