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(cont. from 5/12) [5/21] | (cont. from 5/12) [5/21] | ||
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agent can either turn it to "off" or replace it on "on." | agent can either turn it to "off" or replace it on "on." | ||
An agent wins by first identifying the double agent. The | An agent wins by first identifying the double agent. The | ||
double agent wins by turning 5 switches off. The boards | double agent wins by turning 5 switches off. The boards | ||
for the two versions can be combined, allowing 6 players | for the two versions can be combined, allowing 6 players | ||
to play either version.<br> | to play either version.<br> | ||
<u>Alice McElhone</u> was in a neighboring booth. She had hopes to show | <u>Alice McElhone</u> was in a neighboring booth. She had hopes to show | ||
<u>TRIPPPLES</u> but only English items were allowed in this aisle. She | <u>TRIPPPLES</u> but only English items were allowed in this aisle. She | ||
asked how other people showed their games and I told her about | asked how other people showed their games and I told her about | ||
G&R. She had heard of them but, to tell the truth, she needs | G&R. She had heard of them but, to tell the truth, she needs | ||
the job herself.<br> | the job herself.<br> | ||
Reiss Associates. Looked at <u>Bill Knox'</u> new items. Nothing like | Reiss Associates. Looked at <u>Bill Knox'</u> new items. Nothing like | ||
<u>GROOVE</u> or <u>HABITAT</u>. Bill Knox showed me <u>IDIOT STICK</u>, a gimmick | <u>GROOVE</u> or <u>HABITAT</u>. Bill Knox showed me <u>IDIOT STICK</u>, a gimmick | ||
with a wheel at the end. It can be made to rotate in | with a wheel at the end. It can be made to rotate in different | ||
directions by stroking a notched portion with a rod.<br> | |||
Mag-Nif also had a game <u>TURNABOUT</u> which he played with | Mag-Nif also had a game <u>TURNABOUT</u> which he played with | ||
me twice, and beat me each way. There is an 8x8 field | me twice, and beat me each way. There is an 8x8 field | ||
and pieces that have two different sides, as shown. | and pieces that have two different sides, as shown. | ||
[drawing of two squares] player play "offense" and tries to get a continuous | |||
path linking any two opposite sides. The other | [drawing of two squares] | ||
plays "defense" and tries to stop a path from being | |||
formed. "Offense" plays first and places a pc. anywhere and | One player play "offense" and tries to get a continuous | ||
with either side up. Play continues in turn until either the | path linking any two opposite sides. The other | ||
path is formed or it becomes impossible to form it. A path can't turn at crossing point. | plays "defense" and tries to stop a path from being | ||
Talked to <u>Phil Orbanes</u> who was there with the "Gamut of | formed. "Offense" plays first and places a pc. [piece] anywhere and | ||
with either side up. Play continues in turn until either the | |||
path is formed or it becomes impossible to form it. A path can't turn at crossing point. | |||
Talked to <u>Phil Orbanes</u> who was there with the "Gamut of | |||
Games" games. Acceptance seems good. Also of the five<br> | Games" games. Acceptance seems good. Also of the five<br> | ||
(cont. on 5/10) | (cont. on 5/10) | ||