Compare revisions: 1973_Sackson_151_May 11.jpg
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Created page with "11 FRIDAY - MAY 1973<br> 131ST DAY - 234 DAYS TO COME<br> ---- Dana told me that Larry Blandin of <u>INTERNATIONAL GAME SHOW</u>,<br> called to say my travel arrangements were approved.<br> Thinking about <u>SPECTRUM</u> and came up with the idea<br> of having a player move one piece from the tower line to<br> the field on a turn. IF he must make moves on the<br> field to prepare, he counts one for each move and takes<br> that many chips. Decided to allow diagon..."
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11 FRIDAY - MAY 1973<br> | 11 FRIDAY - MAY 1973<br> | ||
131ST DAY - 234 DAYS TO COME | 131ST DAY - 234 DAYS TO COME | ||
---- | ---- | ||
Dana told me that Larry Blandin of <u>INTERNATIONAL GAME SHOW</u>, | Dana told me that Larry Blandin of <u>INTERNATIONAL GAME SHOW</u>, | ||
called to say my travel arrangements were approved. | called to say my travel arrangements were approved. | ||
Thinking about <u>SPECTRUM</u> and came up with the idea | |||
of having a player move one piece from the tower line to | Thinking about <u>SPECTRUM</u> and came up with the idea | ||
the field on a turn. | of having a player move one piece from the tower line to | ||
field to prepare, he counts one for each move and takes | the field on a turn. If he must make moves on the | ||
that many chips. Decided to allow diagonal moves on the | field to prepare, he counts one for each move and takes | ||
field and count those as two chips (but later reduced this to | that many chips. Decided to allow diagonal moves on the | ||
one.) When a player places the top piece of [illegible strikeout] a tower | field and count those as two chips (but later reduced this to | ||
he then can move another another piece from the Tower Line. | one.) When a player places the top piece of [illegible strikeout] a tower | ||
Once a player starts moving one of the towers from the | he then can move another another piece from the Tower Line. | ||
Tower Line he must continue with the rest of it, but it [illegible strikeout] | Once a player starts moving one of the towers from the | ||
can be played in any order, not necessarily from the base | Tower Line he must continue with the rest of it, but it [illegible strikeout] | ||
up. Since this might be very confining, it may be necessary | can be played in any order, not necessarily from the base | ||
to allow play from two towers. Sometimes it may not be | up. Since this might be very confining, it may be necessary | ||
possible to play and other times the player can decide | to allow play from two towers. Sometimes it may not be | ||
to pass his move. However, once a player has moved <s>his</s | possible to play and other times the player can decide | ||
all of his pcs. off the Tower Line, and those who have | to pass his move. However, once a player has moved <s>his</s> | ||
had less turns have a final turn, each player gets 5 | all of his pcs. [pieces] off the Tower Line, and those who have | ||
chips penalty for each remaining pc. Least chips wins. | had less turns have a final turn, each player gets 5 | ||
chips penalty for each remaining pc. [piece] Least chips wins. | |||
---- | ---- | ||
(cont. from 5/12) [5/21] | (cont. from 5/12) [5/21] | ||
agent can either turn it to "off" or replace it on "on." | ---- | ||
An agent wins by first identifying the double agent. The | agent can either turn it to "off" or replace it on "on." | ||
double agent wins by turning 5 switches off. The boards | An agent wins by first identifying the double agent. The | ||
for the two versions can be combined, allowing 6 players | double agent wins by turning 5 switches off. The boards | ||
for the two versions can be combined, allowing 6 players | |||
to play either version.<br> | to play either version.<br> | ||
<u>Alice McElhone</u> was in a neighboring booth. She had hopes to show | <u>Alice McElhone</u> was in a neighboring booth. She had hopes to show | ||
<u>TRIPPPLES</u> but only English items were allowed in this aisle. She | <u>TRIPPPLES</u> but only English items were allowed in this aisle. She | ||
asked how other people showed their games and I told her about | asked how other people showed their games and I told her about | ||
G&R. She had heard of them but, to tell the truth, she needs | G&R. She had heard of them but, to tell the truth, she needs | ||
the job herself.<br> | the job herself.<br> | ||
Reiss Associates. Looked at <u>Bill Knox'</u> new items. Nothing like | Reiss Associates. Looked at <u>Bill Knox'</u> new items. Nothing like | ||
<u>GROOVE</u> or <u>HABITAT</u>. Bill Knox showed me <u>IDIOT STICK</u>, a gimmick | <u>GROOVE</u> or <u>HABITAT</u>. Bill Knox showed me <u>IDIOT STICK</u>, a gimmick | ||
with a wheel at the end. It can be made to rotate in | with a wheel at the end. It can be made to rotate in different | ||
directions by stroking a notched portion with a rod.<br> | |||
Mag-Nif also had a game <u>TURNABOUT</u> which he played with | Mag-Nif also had a game <u>TURNABOUT</u> which he played with | ||
me twice, and beat me each way. There is an 8x8 field | me twice, and beat me each way. There is an 8x8 field | ||
and pieces that have two different sides, as shown. | and pieces that have two different sides, as shown. | ||
[drawing of two squares] player play "offense" and tries to get a continuous | |||
path linking any two opposite sides. The other | [drawing of two squares] | ||
plays "defense" and tries to stop a path from being | |||
formed. "Offense" plays first and places a pc. anywhere and | One player play "offense" and tries to get a continuous | ||
with either side up. Play continues in turn until either the | path linking any two opposite sides. The other | ||
path is formed or it becomes impossible to form it. A path can't turn at crossing point. | plays "defense" and tries to stop a path from being | ||
Talked to <u>Phil Orbanes</u> who was there with the "Gamut of | formed. "Offense" plays first and places a pc. [piece] anywhere and | ||
with either side up. Play continues in turn until either the | |||
path is formed or it becomes impossible to form it. A path can't turn at crossing point. | |||
Talked to <u>Phil Orbanes</u> who was there with the "Gamut of | |||
Games" games. Acceptance seems good. Also of the five<br> | Games" games. Acceptance seems good. Also of the five<br> | ||
(cont. on 5/10) | (cont. on 5/10) | ||