Created page with "11 FRIDAY - MAY 1973<br> 131ST DAY - 234 DAYS TO COME<br> ---- Dana told me that Larry Blandin of <u>INTERNATIONAL GAME SHOW</u>,<br> called to say my travel arrangements were approved.<br> Thinking about <u>SPECTRUM</u> and came up with the idea<br> of having a player move one piece from the tower line to<br> the field on a turn. IF he must make moves on the<br> field to prepare, he counts one for each move and takes<br> that many chips. Decided to allow diagon..."
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11 FRIDAY - MAY 1973<br>
11 FRIDAY - MAY 1973<br>
131ST DAY - 234 DAYS TO COME<br>
131ST DAY - 234 DAYS TO COME
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Dana told me that Larry Blandin of <u>INTERNATIONAL GAME SHOW</u>,<br>
Dana told me that Larry Blandin of <u>INTERNATIONAL GAME SHOW</u>,
called to say my travel arrangements were approved.<br>
called to say my travel arrangements were approved.
Thinking about <u>SPECTRUM</u> and came up with the idea<br>
 
of having a player move one piece from the tower line to<br>
Thinking about <u>SPECTRUM</u> and came up with the idea
the field on a turn. IF he must make moves on the<br>
of having a player move one piece from the tower line to
field to prepare, he counts one for each move and takes<br>
the field on a turn. If he must make moves on the
that many chips. Decided to allow diagonal moves on the<br>
field to prepare, he counts one for each move and takes
field and count those as two chips (but later reduced this to<br>
that many chips. Decided to allow diagonal moves on the
one.) When a player places the top piece of [illegible strikeout] a tower<br>
field and count those as two chips (but later reduced this to
he then can move another another piece from the Tower Line.<br>
one.) When a player places the top piece of [illegible strikeout] a tower
Once a player starts moving one of the towers from the<br>
he then can move another another piece from the Tower Line.
Tower Line he must continue with the rest of it, but it [illegible strikeout]<br>
Once a player starts moving one of the towers from the
can be played in any order, not necessarily from the base<br>
Tower Line he must continue with the rest of it, but it [illegible strikeout]
up. Since this might be very confining, it may be necessary<br>
can be played in any order, not necessarily from the base
to allow play from two towers. Sometimes it may not be<br>
up. Since this might be very confining, it may be necessary
possible to play and other times the player can decide<br>
to allow play from two towers. Sometimes it may not be
to pass his move. However, once a player has moved <s>his</s><br>
possible to play and other times the player can decide
all of his pcs. off the Tower Line, and those who have<br>
to pass his move. However, once a player has moved <s>his</s>
had less turns have a final turn, each player gets 5<br>
all of his pcs. [pieces] off the Tower Line, and those who have
chips penalty for each remaining pc. Least chips wins.<br>
had less turns have a final turn, each player gets 5
chips penalty for each remaining pc. [piece] Least chips wins.
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(cont. from 5/12) [5/21]<br>
(cont. from 5/12) [5/21]
agent can either turn it to "off" or replace it on "on."<br>
----
An agent wins by first identifying the double agent. The<br>
agent can either turn it to "off" or replace it on "on."
double agent wins by turning 5 switches off. The boards<br>
An agent wins by first identifying the double agent. The
for the two versions can be combined, allowing 6 players<br>
double agent wins by turning 5 switches off. The boards
for the two versions can be combined, allowing 6 players
to play either version.<br>
to play either version.<br>
<u>Alice McElhone</u> was in a neighboring booth. She had hopes to show<br>
<u>Alice McElhone</u> was in a neighboring booth. She had hopes to show
<u>TRIPPPLES</u> but only English items were allowed in this aisle. She<br>
<u>TRIPPPLES</u> but only English items were allowed in this aisle. She
asked how other people showed their games and I told her about<br>
asked how other people showed their games and I told her about
G&R. She had heard of them but, to tell the truth, she needs<br>
G&R. She had heard of them but, to tell the truth, she needs
the job herself.<br>
the job herself.<br>
Reiss Associates. Looked at <u>Bill Knox'</u> new items. Nothing like<br>
Reiss Associates. Looked at <u>Bill Knox'</u> new items. Nothing like
<u>GROOVE</u> or <u>HABITAT</u>. Bill Knox showed me <u>IDIOT STICK</u>, a gimmick<br>
<u>GROOVE</u> or <u>HABITAT</u>. Bill Knox showed me <u>IDIOT STICK</u>, a gimmick
with a wheel at the end. It can be made to rotate in differ-<br>
with a wheel at the end. It can be made to rotate in different
ent directions by stroking a notched portion with a rod.<br>
directions by stroking a notched portion with a rod.<br>
Mag-Nif also had a game <u>TURNABOUT</u> which he played with<br>
Mag-Nif also had a game <u>TURNABOUT</u> which he played with
me twice, and beat me each way. There is an 8x8 field<br>
me twice, and beat me each way. There is an 8x8 field
and pieces that have two different sides, as shown. One<br>
and pieces that have two different sides, as shown.
[drawing of two squares] player play "offense" and tries to get a continuous<br>
 
path linking any two opposite sides. The other<br>
[drawing of two squares]  
plays "defense" and tries to stop a path from being<br>
 
formed. "Offense" plays first and places a pc. anywhere and<br>
One player play "offense" and tries to get a continuous
with either side up. Play continues in turn until either the<br>
path linking any two opposite sides. The other
path is formed or it becomes impossible to form it. A path can't turn at crossing point.<br>
plays "defense" and tries to stop a path from being
Talked to <u>Phil Orbanes</u> who was there with the "Gamut of<br>
formed. "Offense" plays first and places a pc. [piece] anywhere and
with either side up. Play continues in turn until either the
path is formed or it becomes impossible to form it. A path can't turn at crossing point.
Talked to <u>Phil Orbanes</u> who was there with the "Gamut of
Games" games. Acceptance seems good. Also of the five<br>
Games" games. Acceptance seems good. Also of the five<br>
(cont. on 5/10)<br>
(cont. on 5/10)