Created page with "'''4 FRIDAY - MAY 1973''' <br> 124TH DAY - 241 DAYS TO COME ---- Played two games of <u>TRIPLE YAHTZEE</u> by myself. Call from <u>Claude</u>. He's taking a vacation fr..."
This revision marked as completed.
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(cont. from 5/5)  [5/21]
(cont. from 5/5)  [5/21]


<u>Phil Shoptaugh</u>
<u>Phil Shoptaugh</u> told me about his game <u>LINES</u> - he sent me  <br>
the patent on it. He has now simplified it greatly but is still  <br>
not sure Four Generations will do it. (Incidentally, he is  <br>
taking some of his royalties in stock so he'll have a stake in  <br>
the company.)  <br>
The board is as shown. Each player has the  <br>
following pcs.  <br>
 
[Two diagrams: The larger shows a roughly 4 x 4 grid of interconnected squares and hexagons. The smaller shows three different hexagon pieces along with a small square piece. These are all identical in size to the associated spaces on the board. There are 2 of one hex, 4 of another, 2 of a third one, and 8 of the squares.]
 
Two play and take turns placing pcs., either an  <br>
octagon or a square. A square pc. must remain  <br>
where it is placed. A player may, instead of  <br>
placing a pc., rotate an octagon or move it to  <br>
another position. He still hasn't decided whether  <br>
to allow a moved pc. to be rotated and, if rotated,  <br>
a limit of one face on a turn or any  <br>
number. Object is to complete a path between  <br>
the players two sides of the board. Opponent's pcs. can be used  <br>
and a path can turn at a crossing point.  <br>
[Started 5/21]