Transcription

4 FRIDAY - MAY 1973
124TH DAY - 241 DAYS TO COME


Played two games of TRIPLE YAHTZEE by myself.

Call from Claude. He's taking a vacation from game creation. Made
a date to get together next Tuesday (after I bring in my
S & T column).

Rcd. a U.P.S. package with SNOWCRYSTALS, NETRESULTS, and GREAT SHAPES.
There is one piece missing in the latter. Tried to identify it but
couldn't find a pattern in the setup.


(cont. from 5/5) [5/21]

Phil Shoptaugh told me about his game LINES - he sent me
the patent on it. He has now simplified it greatly but is still
not sure Four Generations will do it. (Incidentally, he is
taking some of his royalties in stock so he'll have a stake in
the company.)
The board is as shown. Each player has the
following pcs.

[Two diagrams: The larger shows a roughly 4 x 4 grid of interconnected squares and hexagons. The smaller shows three different hexagon pieces along with a small square piece. These are all identical in size to the associated spaces on the board. There are 2 of one hex, 4 of another, 2 of a third one, and 8 of the squares.]

Two play and take turns placing pcs., either an
octagon or a square. A square pc. must remain
where it is placed. A player may, instead of
placing a pc., rotate an octagon or move it to
another position. He still hasn't decided whether
to allow a moved pc. to be rotated and, if rotated,
a limit of one face on a turn or any
number. Object is to complete a path between
the players two sides of the board. Opponent's pcs. can be used
and a path can turn at a crossing point.
[Started 5/21]