Compare revisions: 1973_Sackson_134_April 24.jpg
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redacted address and phone number; corrected typo "send" > "sent"
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corrected typo "foung" > "found"; added slashes; end reviewing
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Berdick's suggestion. He now apologizes for not thanking me, and | Berdick's suggestion. He now apologizes for not thanking me, and | ||
says he will contact me soon.<br> | says he will contact me soon.<br> | ||
A friend of Gittelman's has invented a <u>MONOPOLY</u> variant called | A friend of Gittelman's has invented a <u>MONOPOLY</u> variant called | ||
<u>FATE & FORTUNE</u>. The board has various stores in groups of | <u>FATE & FORTUNE</u>. The board has various stores in groups of | ||
two of a type. If a player gets the two he can buy the " | two of a type. If a player gets the two he can buy the | ||
"success" space (for example - if he gets two fruit stores he can | |||
buy the farm; two clothing stores and he can buy the clothing | buy the farm; two clothing stores and he can buy the clothing | ||
factory, etc.). Success spaces can be built up to increase the | factory, etc.). Success spaces can be built up to increase the | ||
payments required. There are also 6 "professional" spaces that can | payments required. There are also 6 "professional" spaces that can | ||
be built up by getting extra education, etc. There are two sets | be built up by getting extra education, etc. There are two sets | ||
of cards - "Fate" and "Fortune." Some give "status" and are worth | of cards - "Fate" and "Fortune." Some give "status" and are worth | ||
a certain dollar amount if held to the end of the game. If a | a certain dollar amount if held to the end of the game. If a | ||
player must raise money he can sell a "status" card for half its | player must raise money he can sell a "status" card for half its | ||
value, back to the bank. The "fate" cards can cause a player to | value, back to the bank. The "fate" cards can cause a player to | ||
lose a store, or force him out of a profession. Game ends by a | |||
time limit, or when only one player is left.<br> | time limit, or when only one player is left.<br> | ||
Gittleman was thinking about financing it himself. I advised | Gittleman was thinking about financing it himself. I advised | ||
him against it and, I believe, convinced him. He was interested | him against it and, I believe, convinced him. He was interested | ||
in an agent (since he found out that companies don't look at | in an agent (since he found out that companies don't look at | ||
amateur submissions any more). Told him that I'd check with | |||
Felicia, but I doubted she'd be interested. | Felicia, but I doubted she'd be interested. | ||
<u>Felicia</u> called. The advertising firm Rubicon & Young have some kind | |||
of project and wonder if the name <u>KALEIDOSCOPE</u> has been used for | <u>Felicia</u> called. The advertising firm Rubicon & Young have some kind | ||
a game. (Why?) Told her I didn't think so, but I'd check and | of project and wonder if the name <u>KALEIDOSCOPE</u> has been used for | ||
call her right back if I found that it has. ( | a game. (Why?) Told her I didn't think so, but I'd check and | ||
call her right back if I found that it has. (Found that I had | |||
now called <u>MONTAGE</u>. I told her about <u>FATE & FORTUNE</u>. Not interested.<br> | considered it and that Phil Orbanes had considered it for Djoli's game, | ||
Felicia said she had a game <u>ESPIONAGE</u>, that she wants to show me. | now called <u>MONTAGE</u>. // I told her about <u>FATE & FORTUNE</u>. Not interested.<br> | ||
The client was sent by Mr. Martin, who owns a big toy store near | Felicia said she had a game <u>ESPIONAGE</u>, that she wants to show me. | ||
Detroit. Told Felicia I could drop in to see him in June. She'll give me | The client was sent by Mr. Martin, who owns a big toy store near | ||
Detroit. Told Felicia I could drop in to see him in June. She'll give me | |||
his address.<br> | his address.<br> | ||
(cont. on 4/23) | (cont. on 4/23) | ||