This revision marked as approved.
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3/19<br>
3/19<br>
28 WEDNESDAY - MARCH 1973<br>
28 WEDNESDAY - MARCH 1973<br>
87TH DAY - 278 DAYS TO COME<br>
87TH DAY - 278 DAYS TO COME
To <u>Felicia</u>. Played a little of <u>SEE THE U.S.A.</u> with her and she<br>
----
To <u>Felicia</u>. Played a little of <u>SEE THE U.S.A.</u> with her and she
liked it.<br>
liked it.<br>
We played part of a game of <u>Geroge Bredehorn</u>'s <u>PURSUIT</u>. At<br>
We played part of a game of <u>Geroge Bredehorn</u>'s <u>PURSUIT</u>. At
first I found it interesting, but it soon bogged down. There<br>
first I found it interesting, but it soon bogged down. There
are 6 cubes as shown and a requirements list.<br>
are 6 cubes as shown and a requirements list.


[drawing of 6 cubes]<br>
[drawing of 6 cubes]<br>
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T.V. SHOW HOST<br>
T.V. SHOW HOST<br>


2 to 4 play. Each one takes a card which tells him which<br>
2 to 4 play. Each one takes a card which tells him which
of the 15 different car<s>r</s>eers he will follow. This is kept secret.<br>
of the 15 different careers he will follow. This is kept secret.
Players in turn throw the six cubes and then arrange them so<br>
Players in turn throw the six cubes and then arrange them so
that two of the same kind are next to each other. The player<br>
that two of the same kind are next to each other.
[cube drawing] [illegible strikeout] covers spaces on his board for each set formed.<br>
 
(In example - a "Connections," and "Education," and a "Luck.")<br>
[cube drawing]  
with a pair of "Take" he can take one of anything from another<br>
 
player. With "Trade" he can trade one with any other player.<br>
The player
[illegible strikeout] covers spaces on his board for each set formed.
(In example - a "Connections," and "Education," and a "Luck.")
with a pair of "Take" he can take one of anything from another
player. With "Trade" he can trade one with any other player.
A "Wild" can be paired with any other type.<br>
A "Wild" can be paired with any other type.<br>
Players continue until they filled their requirements.<br>
Players continue until they filled their requirements.
They announce this and then when they pair up "TAKE," instead of<br>
They announce this and then when they pair up "TAKE," instead of
taking they can ask any one opponent one of the following types<br>
taking they can ask any one opponent one of the following types
of questions:- "Are you ---?" or "Is --- one of your requirements?"<br>
of questions:- "Are you ---?" or "Is --- one of your requirements?"
Object to discover all the other player's careers. (Fairly complete.)<br>
Object to discover all the other player's careers. (Fairly complete.)<br>
Felicia showed me a set of rules for something called [illegible strikeout]<br>
Felicia showed me a set of rules for something called [illegible strikeout]
<s>GAME</s> <u>WAR GAME</u>. The basic play is like <u>CHECKERS</u> with<br>
<s>GAME</s> <u>WAR GAME</u>. The basic play is like <u>CHECKERS</u> with
movement and jumping in a diagonal direction. Each player has 75 pieces as follows: <br>
movement and jumping in a diagonal direction. Each player has 75 pieces as follows: <br>
(cont. on 3/27)<br>
(cont. on 3/27)