Compare revisions: 1973_Sackson_072_February 21.jpg
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Created page with "2/19<br> 2/18<br> 2/12<br> '''21 WEDNESDAY * FEBRUARY 1973''' 313 DAYS TO COME<br> ---- Downtown to <u>Felicia</u>'s at 9. <u>Bill Garrity</u> postponed his visit till 12:30. Went to<br> register at Toy Fair Press Room. Then to I went to Ideal. Met <u>Zeke Rose</u><br> coming in. He took me in and showed me some new action games. Nothing new<br> in my type of game. He'll send me <u>AUCTIONEER</u>, <u>TRAP</u>, and <u>DEAR ABBY</u>.<br> To G.A.F. but they weren'..."
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313 DAYS TO COME<br> | 313 DAYS TO COME<br> | ||
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Downtown to <u>Felicia</u>'s at 9. <u>Bill Garrity</u> postponed his visit till 12:30. Went to | Downtown to <u>Felicia</u>'s at 9. <u>Bill Garrity</u> postponed his visit till 12:30. Went to | ||
register at Toy Fair Press Room. Then to I went to Ideal. Met <u>Zeke Rose</u | register at Toy Fair Press Room. Then to I went to Ideal. Met <u>Zeke Rose</u> | ||
coming in. He took me in and showed me some new action games. Nothing new | coming in. He took me in and showed me some new action games. Nothing new | ||
in my type of game. He'll send me <u>AUCTIONEER</u>, <u>TRAP</u>, and <u>DEAR ABBY</u>.<br> | in my type of game. He'll send me <u>AUCTIONEER</u>, <u>TRAP</u>, and <u>DEAR ABBY</u>.<br> | ||
To G.A.F. but they weren't set up yet.<br> | To G.A.F. but they weren't set up yet.<br> | ||
To Schaper. Spoke to Harvey Shoemack, the P.R. man. He showed me | To Schaper. Spoke to Harvey Shoemack, the P.R. [public relations] man. He showed me | ||
'<u>OPTILE</u>. Players in turn throw 2 dice and cover their board with tiles | '<u>OPTILE</u>. Players in turn throw 2 dice and cover their board with tiles | ||
of different shapes which are identified by number, one for each | of different shapes which are identified by number, one for each | ||
die. The value is the number. Spaces with a "D" double the tile. A<br> | die. The value is the number. Spaces with a "D" double the tile. A | ||
" | "T" triple the tile. When a player gets a double he draws a card | ||
which gives different kinds of privileges. Cards can [be] kept for | |||
future use. As soon as 1 player fills his card the game is over. Each | |||
player scores for his tiles, and those not finished lose 1 point for | |||
each unfilled space. (This was made up by 2 housewifes.)<br> | |||
He introduced me to <u>Phil Stern</u>, 200 E. 27TH (683-3562) who is the | |||
inventor of <u>MONEY CARD</u> (which I previously listed as | |||
<u>AMERICAN EXPRESS MONEY CARD GAME</u>). It was a simple race-type | |||
game with the object of visiting 8 cities. INTERPLAY is brought | |||
about by cards that tell you to visit another player or bring him | |||
to visit you. Also there is "bumping."<br> | |||
Got a catalog, glossies, price list. Shoemack will send review copies.<br> | |||
Back to Felicia. While waiting for <u>Dick Harris</u> I took down the | |||
equipment layout for <u>PUSHOVER</u> which I hadn't noted | |||
before (I think). | |||
[Diagram of a 5 x 5 square board. It has numbers in 21 of the squares with 4 entirely blacked out (B) as follows: 1st row 15, 12, 10, 9, -7; 2nd row 8, B, 8, B, 5; 3rd row -12, 7, 6, 5, 4; 4th row -8, B, 4, B, 3; 5th row -5, -2, -4, 1, 2. The center squares and the upper right and lower left corners are shaded orange. The left edge and the right edge are shaded blue. The bottom edge and the right edge are shaded green.] | |||
<u>Dick Harris</u> in. I asked if he had rcd. [received] the error | |||
I found in <u>SUMMIT</u>. Yes, but <u>SUMMIT</u> is being dropped.<br> | |||
Felicia showed him : - <br> | |||
<u>GAME IN HAND</u> - too much like.<br> | |||
<u>PSYCHOLOGICAL BLOCKS</u> - too subjective. (The | |||
scoring is one point to the player who guesses | |||
the theme - out of three - the builder used. The | |||
builder gets one point for each who guessed right.)<br> | |||
<u>PUSHOVER</u> - No because of <u>Bailey</u>'s <u>MOSAICS</u>, which Harris had seen. | |||
We told Dick Harris about the coincidence.<br> | |||
<u>HABITAT</u> - Just another "cube" puzzle.<br> | |||
<u>UPSTAGE</u> - Not fun. Played a full game.<br> | |||
<u>AVARICE</u> & <u>TRIAD</u> - Last year Dick told Felicia to hold them for | |||
<u>Marshall Lewis</u> to look at. Since Lucas never came in, she should show it elsewhere.<br> | |||
<u>CLUE-WORDS</u> - At first it wasn't competitive enough. They thought | |||
of the possibility of making it a cooperative game between two players, | |||
similar to <u>PASSWORD</u>. He wants Felicia to send it. (Or maybe he took it.)<br> | |||
<u>PDQ</u> - This came up in the conversation. A word is chosen and scrambled. | |||
The contestant tries to guess the word. Can pick a letter which | |||
<s>Another call from Warren</s> is placed in its proper position, but lose | |||
points for each letter put in position. (M.B. [Milton Bradley] game from TV game.)<br> | |||
<u>THE BRAIN GAME</u> - looks like a good game, but too adult for them.<br> | |||
<u>QUICKSAND</u> - Not as good as <u>CLUE-WORDS</u>.<br> | |||
<u>FREE FORM</u> - Too abstract. Played and it was over fast.<br> | |||
<u>FOREIGN INTRIGUE</u> - Don't remember his rejection comment. <br> | |||
(cont. on 2/19) | |||