Created page with "2/19<br> 2/18<br> 2/12<br> '''21 WEDNESDAY * FEBRUARY 1973''' 313 DAYS TO COME<br> ---- Downtown to <u>Felicia</u>'s at 9. <u>Bill Garrity</u> postponed his visit till 12:30. Went to<br> register at Toy Fair Press Room. Then to I went to Ideal. Met <u>Zeke Rose</u><br> coming in. He took me in and showed me some new action games. Nothing new<br> in my type of game. He'll send me <u>AUCTIONEER</u>, <u>TRAP</u>, and <u>DEAR ABBY</u>.<br> To G.A.F. but they weren'..."
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of different shapes which are identified by number, one for each<br>
of different shapes which are identified by number, one for each<br>
die. The value is the number. Spaces with a "D" double the tile. A<br>
die. The value is the number. Spaces with a "D" double the tile. A<br>
"T" triple the tile.
"T" triple the tile. When a player gets a double he draws a card<br>
which gives different kinds of priviledges. Cards can [be?] kept for<br>
future use. As soon as 1 player fills his card the game is over. Each<br>
player scores for his tiles, and those not finished lose 1 point for <br>
each unfilled space. (This was made up by 2 housewife's.)<br>
He introduced me to <u>Phil Stern</u>, 200 e 27TH (683-3562) who is the <br>
inventor of <u>MONEY CARD</u> (which I previously listed as<br>
<u>AMERICAN EXPRESS MONEY CARD GAME</u>). It was a simple race-type<br>
game with the object of visiting 8 cities. INTERPLAY is brought<br>
about by cards that tell you to visit another player or bring him<br>
to visit you. Also there is "bumping."<br>
Got a catalog, glossies, price list. Shoemack will send review copies.<br>
Back to Felicia. While waiting for <u>Dick Harris</u> I took down the<br>
equipment layout for <u>PUSHOVER</u> which I hadn't noted <br>
before (I think).<br>
 
[Diagram of a 5 x 5 square board. It has numbers in 21 of the squares with 4 entirely blacked out (as shown):<br>
15, 12, 10, 9, -7<br>
8,  B,  8,  B,  5<br>
-12, 7, 6, 5, 4<br>
-8,  B,  4,  B,  3<br>
-5, -2, -4, 1, 2<br>
The center squares and the upper right and lower left corners are shaded orange.<br>
The left edge and the right edge are shaded blue.<br>
The bottom edge and the right edge are shaded green]<br>
 
<u>Dick Harris</u> in. I asked if he had rcd. the error<br>
I found in <u>SUMMIT</u>. Yes, but <u>SUMMIT</u> is being dropped.<br>
Felicia showed him : - <br>
<u>GAME IN HAND</u> - too much like.<br>
<u>PSYCHOLOGICAL BLOCKS</u> - too subjective. (The<br>
scoring is one point to the player who guesses<br>
the theme - out of three - the builder used. The<br>
builder gets one point for each who guessed right.)<br>
<u>PUSHOVER</u> - No because of <u>Bailey</u>'s <u>MOSAICS</u>, which Harris had seen.<br>
We told Dick Harris about the coincidence.<br>
<u>HABITAT</u> - Just another "cube" puzzle.<br>
<u>UPSTAGE</u> - Not fun. Played a full game.<br>
<u>AVARICE</u> & <u>TRIAD</u> - Last year Dick told Felicia to hold them for<br>
<u>Marshall Lewis</u> to look at. Since Lucas never came in, she should show it elsewhere.<br>
<u>CLUE-WORDS</u> - At first it wasn't competitive enough. They thought<br>
of the possibility of making it a cooperative game between two players,<br>
similar to <u>PASSWORD</u>. He wants Felicia to send it. (Or maybe he took it.)<br>
<u>PDQ</u> - This came up in the conversation. A word is chosen and scrambled.<br>
The contestant tries to guess the word. Can pick a letter which<br>
<s>Another call from Warren</s> is placed in its proper position, but lose<br>
points for each letter put in position. (M.B. game from TV game.)<br>
<u>THE BRAIN GAME</u> - looks like a good game, but too adult for them.<br>
<u>QUICKSAND</u> - Not as good as <u>CLUE-WORDS</u>.<br>
<u>FREE FORM</u> - Too abstract. Played and it was over fast.<br>
<u>FOREIGN INTRIGUE</u> - Don't remember his rejection comment. <br>
(cont. on 2/19)