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SIXTH SUNDAY AFTER EPIPHANY * 42ND DAY * 323 DAYS TO COME
SIXTH SUNDAY AFTER EPIPHANY * 42ND DAY * 323 DAYS TO COME
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Wrote to <u>Michele Loyd</u> of D.D.I. Sent her ''<u>S & T</u>'' column with<br>
Wrote to <u>Michele Loyd</u> of D.D.I. Sent her ''<u>S & T</u>'' column with
<u>EMPEROR OF CHINA</u> and ''<u>BOOK WORLD</u>'' column with <u>AIRPORT</u>.<br>
<u>EMPEROR OF CHINA</u> and ''<u>BOOK WORLD</u>'' column with <u>AIRPORT</u>.<br>
Wrote to <u>Charles Hartman</u> (see 1/15). Mentioned <u>KNOWERGASM</u>, ''<u>S & T</u>'',<br>
Wrote to <u>Charles Hartman</u> (see 1/15). Mentioned <u>KNOWERGASM</u>, ''<u>S & T</u>'',
and ''<u>THE GAMESLETTER</u>''.<br>
and ''<u>THE GAMESLETTER</u>''.<br>
Wrote to <u>Philip Shoptaugh</u>. Thanked him for <u>TAU</u>. Mentioned ''<u>S & T</u>.<br>
Wrote to <u>Philip Shoptaugh</u>. Thanked him for <u>TAU</u>. Mentioned ''<u>S & T</u>.<br>
Wrote to <u>Earl Perel</u>. Mentioned <u>DON'T BLOW A FUSE</u>.<br>
Wrote to <u>Earl Perel</u>. Mentioned <u>DON'T BLOW A FUSE</u>.<br>
Wrote to EVI. Thanked them for <u>PINK PEBBLES</u>, <u>GARBAGE</u>, and <u>GENERATION RAP</u>.<br>
Wrote to EVI. Thanked them for <u>PINK PEBBLES</u>, <u>GARBAGE</u>, and <u>GENERATION RAP</u>.<br>
Wrote to <u>Don Miller</u>. Sent his <u>STAR TREK</u> (Ideal) information. Mentioned<br>
Wrote to <u>Don Miller</u>. Sent his <u>STAR TREK</u> (Ideal) information. Mentioned
<u>TRIPPPLES</u>, ''<u>G & P</u>'' <s>and</s> ''<u>TGL</u>'', and ''<u>S & T</u>''.
<u>TRIPPPLES</u>, ''<u>G & P</u>'' <s>and</s> ''<u>TGL</u>'', and ''<u>S & T</u>''.
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(cont. from 2/9) [2/9]<br>
(cont. from 2/9) [2/9]
 
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When Jerry spoke to Bill Dohrmann, he said he would be willing<br>
When Jerry spoke to Bill Dohrmann, he said he would be willing
to accept a percentage less than 5% on a sliding scale<br>
to accept a percentage less than 5% on a sliding scale
depending on the advance - for <u>TOP DOG</u>. Dohrmann said that wouldn't<br>
depending on the advance - for <u>TOP DOG</u>. Dohrmann said that wouldn't
be fair to Jerry.
be fair to Jerry.
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(cont. from 2/22) [2/22]<br>
(cont. from 2/22) [2/22]
 
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close between it and my <u>LOTTERY</u>. He pretty much said that mine<br>
close between it and my <u>LOTTERY</u>. He pretty much said that mine
was a better game, but the other has a catchier theme.<br>
was a better game, but the other has a catchier theme.<br>
I asked which one of the new word games was by <u>Alan Turoff</u> - <u>BOGGLE</u>.<br>
I asked which one of the new word games was by <u>Alan Turoff</u> - <u>BOGGLE</u>.
Bill said that Parker is now only looking at things by pros <br>
Bill said that Parker is now only looking at things by pros
or submitted by agents.<br>
or submitted by agents.


To Americana Hotel to <u>Frank</u> and <u>Jerry</u>'s room. BB joined us.<br>
To Americana Hotel to <u>Frank</u> and <u>Jerry</u>'s room. BB joined us.
Jerry has an option from Lakeside on an item he has 40% of. He'll<br>
Jerry has an option from Lakeside on an item he has 40% of. He'll
get $1000 down and $4000 more if it is taken - as an advance. The<br>
get $1000 down and $4000 more if it is taken - as an advance. The
item is called <u>SWEEP</u> and is a wire gadget that turns around<br>
item is called <u>SWEEP</u> and is a wire gadget that turns around
and knocks pcs. down, which are then returned <br>
and knocks pcs. [pieces] down, which are then returned
to the start.<br>
to the start.


[Diagram of what's appears to be a wire extending from a black box from left to right. It has 4 kinks in it that extend downwards.]<br>
[Diagram of a wire extending from a black box from left to right. It has 4 kinks in it that extend downwards.]


<u>CONTIGO</u> was supposed to come out this spring, but now 3M tells <br>
<u>CONTIGO</u> was supposed to come out this spring, but now 3M tells
Frank maybe next spring.<br>
Frank maybe next spring.<br>
Frank and I played a game of <u>STACTICS</u> (see 2/24/72). The pcs. are as shown,
Frank and I played a game of <u>STACTICS</u> (see 2/24/72). The pcs. [pieces] are as shown,


[Diagram of 6 pieces in the shape of a cross laying on its side, divided into 6 square regions. Apparently these are representations of unfolded cubes. From left to right they are labeled as red, yellow, green, blue, orange, and white. Each contains a variety of symbols - circles, diamonds, and squares - except for the white one that has all six squares empty.]<br>
[Diagram of 6 pieces in the shape of a cross laying on its side, divided into 6 square regions. From left to right they are labeled as red, yellow, green, blue, orange, and white. Each contains a variety of symbols - circles, diamonds, and squares - except for the white one which has all six squares empty.]


with 6 of each type.<br>
with 6 of each type.
The die has one color on each face. When working on a plane a cube must be placed<br>
The die has one  
with an edge against at least one cube already down. In scoring, 3<br>
color on each face. When working on a plane a cube must be placed
of a player's symbol in a row scores 5. (The rest of the rules are<br>
with an edge against at least one cube already down. In scoring, 3
as given before.) Frank was thinking of adding a dispenser to cut<br>
of a player's symbol in a row scores 5. (The rest of the rules are
down the number of cubes from 36 to 30 or possibly 28. I suggested<br>
as given before.) Frank was thinking of adding a dispenser to cut
a more skill version can be played by dividing the cards equally <br>
down the number of cubes from 36 to 30 or possibly 28. I suggested
cards instead. There can be one for each cube. Also with cards
a more skill version can be played by dividing the cards equally
into halves, or thirds if 3 are playing. Frank liked the idea.<br>
into halves, or thirds if 3 are playing. Frank liked the idea.<br>
Frank has a 2-D version of <u>STACTICS</u>, played on a vertical board.<br>
Frank has a 2-D version of <u>STACTICS</u>, played on a vertical board
Didn't go into the details. Tentative name - <u>RAC-A-TAC</u>.<br>
Didn't go into the details. Tentative name - <u>RAC-A-TAC</u>. <br>
Frank had a two-hand game developed by the inventor of<br>
Frank had a two-hand game developed by the inventor of
<u>BALI-BUTTONS</u>. It uses the same mechanism with two boards.<br>
<u>BALI-BUTTONS</u>. It uses the same mechanism with two boards.<br>
(cont. on 2/13 [2/12?)
(cont. on 2/12)