This revision marked as approved.
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are put down in turn 2 at a time. Each 2 must be next to
are put down in turn 2 at a time. Each 2 must be next to
each other, including diagonally, as they are put down but
each other, including diagonally, as they are put down but
may have any relationship to pcs. already down. After all
may have any relationship to pcs. [pieces] already down. After all
pcs. are down they are moved with either a push or a
pcs. [pieces] are down they are moved with either a push or a
pull (see 7/11/65). If an opponent's pc. is moved he must use
pull (see 7/11/65). If an opponent's pc. [piece] is moved he must use
that pc. in his next move. If the pc. cannot be moved the
that pc. [piece] in his next move. If the pc. [piece] cannot be moved the
player loses his turn and the other player makes a free move-
player loses his turn and the other player makes a free move-
any two pcs. within the regular limitations.
any two pcs. [pieces] within the regular limitations.
<br>Played with BB and it played quite well.
<br>Played with BB and it played quite well.


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<br>Played <u>THE BRAIN GAME</u>. The idea of allowing purchases after
<br>Played <u>THE BRAIN GAME</u>. The idea of allowing purchases after
all cards were taken didn't work out. The price was almost always
all cards were taken didn't work out. The price was almost always
too high to make it worthwhile. Another possible idea. Any
double allows a trade in the same classification. A double on the
white dice allows a trade in different classifications but a
payment of $1,000 times the number on the <s>white</s> red die
must be paid. A triple still allows a free trade. In addition,
a card can be bought for $1,000x the total of the 3 dice.
<br>Thinking of making trades mandatory rather than optional,
to get the trading moving.
<br>Played <u>DISPERSAL</u> with Al. It was over quite quickly. Tried
that a player had to have a dispersed condition at the end
of his move 5 times to win, and had to be at least 2
ahead of the other player.
<br>Al brought along his copy of the Jan. 1973 <u>SCIENTIFIC AMERICAN</u>
to show me Martin Gardner's column. He mentioned <u>G&P</u>, my column
in <u>S&T</u> and <u>AGOG</u>. Gave rules for <u>THE GAME OF SIM</u>, <u>CHOMP</u>,
and <u>THE RACE TRACK GAME</u>. Also mentioned the first edition of
<u>THE GUIDE TO SIMULATION GAMES FOR EDUCATION AND TRAINING</u>.
----
(cont. from 1/22) [1/22]
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small games - <u>SUPER-TAC-TOE</u>, etc.
<br>I told Fred that I might be able to do something else with
<u>TAKE-A-WORD</u> and he said not to pass up the chance. I said
that I could replace it if he gets someone interested in the
series.
<br>I asked if he has <u>MANHATTAN MADNESS</u> and he does.
he asked me about <u>HABITAT</u>, about the possibility of showing
it to <u>Marshall Lucas</u> of M.B. [Milton Bradley] Told him that someone was
interested in it, but that he could show <u>MANHATTAN MADNESS</u>.
We'll keep each other informed.
Rcd. [received] a call from {<u>Anatole Holt</u> [address, home and business phone numbers]