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13 SATURDAY • JANUARY 1973
13 SATURDAY • JANUARY 1973
13TH DAY • 352 DAYS TO CAME
13TH DAY • 352 DAYS TO CAME
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Finished indexing the 1972 diary in the rear, which I have <br>
been working on for some time.
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(cont. from 2/28) [2/28]
To the synestructics (<u>NET RESULTS</u>, etc.) booth and gave <u>Peter Pearce</u> a copy of <u>S & T</u> (#35 I believe).
To <u>Felicia</u>'s. The man from American Greetings, and his gal <br>
assistant waited as long as they possibly could for me to <br>
come, since he wanted to meet me. He'll be back for stationery <br>
show. She showed him the following: <br>
<u>UPSTAGE</u> - doesn't think the stage theme would be popular outside <br>
of N.Y. Would like to see it as an abstract game of strategy. <br>
<u>TORTS - THE GAME OF SUIT AND COUNTERSUIT</u>, Thinks a name like <br>
<u>LAWSUIT</u> would be better. Also the play is too technical. <br>
<u>AVARICE</u> - liked and took rules. (What about <u>TRIAD?</u>?) <br>
<u>FOREIGN INTRIGUE</u> - liked and took rules. He thinks there should  <br>
be rules for 2 & 3 players. I took the model with me so that I <br>
can work on this. <br>
<u>STICKY PROBLEMS</u> & <u>GAME IN HAND</u>. Took rules. He suggested two <br>
balls for the latter. <br>
<u>MAKABRAKA CHAIN</u> - Too expensive for what it does. <br>
<u>PAIR OFF</u> - He liked it and was going to take rules but Felicia  <br>
was afraid that <u>Bill Garrity</u> had liked it and she put the  <br>
rules aside.  <br>
<u>MULLIGAN</u> - Too expensive. Also he doesn't like games where players  <br>
judge each other.  <br>
<u>DOUBLE AGENT</u> - Took rules. [Illegible crossed out]  <br>
<u>ESCAPE</u> - Likes the mechanism, but would want another theme.  <br>
<u>TRY-ANGLES</u> & <u>QUADRUME</u> - Didn't care for.  <br>
<u>OVER 'N OVER</u> - Felicia faked the rules and he liked the idea.  <br>
Felicia said I'd send them to him. I took the model with me.  <br>
<u>THE LION'S SHARE</u> (Vittet) Took rules.  <br>
<u>DOODLE BUILDER</u> - Fun, but much too expensive.  <br>
We decided that I would write to  <br>
{S.H. <u>"Mac" McGuire"</u>  <br>
{Marketing Department  <br>
{American Greetings Corp.  <br>
{1305 West 78th St.  <br>
{Cleveland, Ohio 44102  <br>
{[Illegible crossed out] (216-252-7300)  <br>
I'll tell him that I was sorry I  <br>
missed him, send <u>PAIR OFF</u> rules,  <br>
promise him <u>OVER 'N OVER</u> rules,  <br>
and mention 2 & 3 hand  <br>
<u>FOREIGN INTRIGUE</u>.  <br>
I told her of my talk with Keith. She had spoken to <u>Hank Simmons</u>  <br>
(who <s>had</s> sent his regards to me) and got sales figures  <br>
on <u>CHAOS</u>, etc. and she was pretty disgusted with 3M.  <br>
She also said the "The Puzzle Factory" has built a big new plant,  <br>
is doing well with <u>THE DICTIONARY GAME</u> and wants a simple  <br>
word <u>GAME</u>.  <br>
Keith called and they agreed that she'll send <u>TRY-ANGLES</u>,  <br>
<u>QUADRUME</u> (they are definitely interested in a wargame), and  <br>
also <u>INVASION</u>.  <br>
(cont. on -1)