Added date at top of page; italicize publications
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12/13 <br>
14 THURSDAY - DECEMBER 1972
14 THURSDAY - DECEMBER 1972


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<u>ORIGINS OF WORLD WAR II</u>.
<u>ORIGINS OF WORLD WAR II</u>.


Al mentioned that <u>CONFLICT</u> Magazine has gotten some new
Al mentioned that <u>''CONFLICT''</u> Magazine has gotten some new  
financing and is continuing. The centerfold game for issues
financing and is continuing. The centerfold game for issue #3 in [is] <u>Alister MacIntyre</u>'s <u>ASSASSIN!</u> MacIntyre had offered it  
#3 in <u>Alister MacIntyre</u>'s <u>ASSASSIN!</u> MacIntyre had offered it
to <u>''S&T''</u> [''Strategy and Tactics''].
to <u>S&T</u>[''Strategy and Tactics''].
 
Al gave me a copy of <u>OUTDOOR SURVIVAL</u>. A.H. loused up <u>Jim</u>'s
original game.
 
In back room also get 5 copies of <u>''S&T''</u> [''Strategy and Tactics''] # 35. The centerfold
game is <u>YEAR OF THE RAT</u>. There are ads for the following
boxed games: <u>WILDERNESS CAMPAIGN</u> (<u>Bob Champer</u> said that <u>Phil
Orbane</u>'s [Orbanes'] original idea was much better but <u>Jim D.</u> wouldn't
even look at it), <u>AMERICAN REVOLUTION</u>, <u>1918</u>, <u>RED STAR - WHITE STAR</u>,
<u>1812</u>, <u>SOLDIERS</u>, <u>LA GRANDE ARMÉE</u>, <u>FRANCO-PRUSSIAN WAR</u>,
<u>THE MARNE</u>, <u>BREAKOUT & PURSUIT</u>, <u>FRANCE, 1940</u>.
 
<u>Dale</u> gave a letter sent to [illegible word crossed out] ''Simulations'',  but to me, from
<u>Walter Dykoski</u>. About <u>STRATO TAC-TICS</u>, <u>STRATO CHECKERS</u> &
spoke to <u>Red</u>[Redmond A. Simonsen?]. The week after X-Mas [Christmas] will be o.k. for my next column.
 
To ''Gamut of Games'' where <u>Phil</u> ordered lunch sent up for us.
Gave him a copy of <u>''S&T''</u> #35.
Played [illegible word crossed out] two of the <u>REALM</u> mini-games, for the "Ancient
version played with the starting arrangement as shown, [a drawing of a square board divided into 4 rows and 4 columns of smaller squares. Each square has a circle in the center alternating between white and black, beginning with white in rows 1 and 2, and beginning with black in rows 3 and 4.]
Then tried a variation with each player choosing
one space at a time. Both ways were O.K.
 
Played the "20th Century" version and I sug-
gested the following to clean up the rules. "A counter-
agent freezes all enemy activity in a realm." Phil
had allowed an enemy piece to enter. (I won all the games.)
 
We started a "feature" game using my suggestion that a
player could not put two starting locations on the same row
or column. Worked good, but we didn't go far in the game.
 
In keeping with the progression of the mini-games from
ancient on, the concensus [consensus] (Phil, Joel, Wally) is that the
feature game should be in the indefinite future, [illegible word crossed out]
but not space oriented. We agreed that the best names
for the pieces are alpha, beta, and gamma.
 
As one of the games they want to put out for the next
Spring is a collection of 6 games from various civiliza-
tions. Phil had some ideas from <u>Bell's</u> books including
<u>NINE MEN'S MORRIS</u> and <u>TABLUT</u> and <u>HASAMI SHOGI</u> and <u>SEEGA</u>.
I suggested <u>FANORONA</u> and one of the American Indian race
games.
 
They want me to write the rules booklet with some histori-
cal background. I'll sign it as an expert on games. I'll get royal-
ties about half the usual.
 
(cont. on 12/13)