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12/13 <br> | |||
14 THURSDAY - DECEMBER 1972 | |||
349TH DAY - 17 DAYS TO COME | |||
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To Simulations. In backroom checked on the parts I thought | |||
were missing from two games. They were not separate. Took | |||
a boxed copy of <u>STRATEGY 1</u> and <u>QUEBEC 1759</u>. | |||
Spoke to <u>Al Nofi</u> and he gave me a copy of <u>THE GENERAL</u> | |||
(Vol. 9 - No. 9 ) with the Xerox picture of me and <u>GETTYSBURG</u> and | |||
<u>ORIGINS OF WORLD WAR II</u>. | |||
Al mentioned that <u>''CONFLICT''</u> Magazine has gotten some new | |||
financing and is continuing. The centerfold game for issue #3 in [is] <u>Alister MacIntyre</u>'s <u>ASSASSIN!</u> MacIntyre had offered it | |||
to <u>''S&T''</u> [''Strategy and Tactics'']. | |||
Al gave me a copy of <u>OUTDOOR SURVIVAL</u>. A.H. loused up <u>Jim</u>'s | |||
original game. | |||
In back room also get 5 copies of <u>''S&T''</u> [''Strategy and Tactics''] # 35. The centerfold | |||
game is <u>YEAR OF THE RAT</u>. There are ads for the following | |||
boxed games: <u>WILDERNESS CAMPAIGN</u> (<u>Bob Champer</u> said that <u>Phil | |||
Orbane</u>'s [Orbanes'] original idea was much better but <u>Jim D.</u> wouldn't | |||
even look at it), <u>AMERICAN REVOLUTION</u>, <u>1918</u>, <u>RED STAR - WHITE STAR</u>, | |||
<u>1812</u>, <u>SOLDIERS</u>, <u>LA GRANDE ARMÉE</u>, <u>FRANCO-PRUSSIAN WAR</u>, | |||
<u>THE MARNE</u>, <u>BREAKOUT & PURSUIT</u>, <u>FRANCE, 1940</u>. | |||
<u>Dale</u> gave a letter sent to [illegible word crossed out] ''Simulations'', but to me, from | |||
<u>Walter Dykoski</u>. About <u>STRATO TAC-TICS</u>, <u>STRATO CHECKERS</u> & | |||
spoke to <u>Red</u>[Redmond A. Simonsen?]. The week after X-Mas [Christmas] will be o.k. for my next column. | |||
To ''Gamut of Games'' where <u>Phil</u> ordered lunch sent up for us. | |||
Gave him a copy of <u>''S&T''</u> #35. | |||
Played [illegible word crossed out] two of the <u>REALM</u> mini-games, for the "Ancient | |||
version played with the starting arrangement as shown, [a drawing of a square board divided into 4 rows and 4 columns of smaller squares. Each square has a circle in the center alternating between white and black, beginning with white in rows 1 and 2, and beginning with black in rows 3 and 4.] | |||
Then tried a variation with each player choosing | |||
one space at a time. Both ways were O.K. | |||
Played the "20th Century" version and I sug- | |||
gested the following to clean up the rules. "A counter- | |||
agent freezes all enemy activity in a realm." Phil | |||
had allowed an enemy piece to enter. (I won all the games.) | |||
We started a "feature" game using my suggestion that a | |||
player could not put two starting locations on the same row | |||
or column. Worked good, but we didn't go far in the game. | |||
In keeping with the progression of the mini-games from | |||
ancient on, the concensus [consensus] (Phil, Joel, Wally) is that the | |||
feature game should be in the indefinite future, [illegible word crossed out] | |||
but not space oriented. We agreed that the best names | |||
for the pieces are alpha, beta, and gamma. | |||
As one of the games they want to put out for the next | |||
Spring is a collection of 6 games from various civiliza- | |||
tions. Phil had some ideas from <u>Bell's</u> books including | |||
<u>NINE MEN'S MORRIS</u> and <u>TABLUT</u> and <u>HASAMI SHOGI</u> and <u>SEEGA</u>. | |||
I suggested <u>FANORONA</u> and one of the American Indian race | |||
games. | |||
They want me to write the rules booklet with some histori- | |||
cal background. I'll sign it as an expert on games. I'll get royal- | |||
ties about half the usual. | |||
(cont. on 12/13) |