Transcription

4 MONDAY - DECEMBER 1972

339TH DAY - 27 DAYS TO COME


I decided to add a die to JUNGLE RACE. A throw of a 2, 3, 4, or 5 allows the usual forward move. A 6 allows movement forward to two pictures of the chosen animal and position. A 1 sends the player back to the first picture.

Called Bill Eckhart. Not in and he didn't call back. I called him again and I'll bring JUNGLE RACE revision to him sometime on Friday.

BB retyped the rules for FOREIGN INTRIGUE so that they wouldn't look like they had been seen before. (Eunio Racinelli feels that all Felicia shows him is things that 3M has rejected.)


Cont. from 12/7) [12/7]


one point for each correct guess. And the builder of the structure also scores one point for each player who guesses him right. TECHNOCRACY by Conrad Schwartz (who contacted me after getting AGOG).

Each player has a board with the information shown here and also spaces for keeping various components. Each player starts with 6 Workers, 7 Timber, 10 Steel, 10 Rare Elements, 1 Uranium.

[Drawing of player board. It is rectangular with a smaller piece sticking off the top right corner. The piece sticking out is labeled "PROSPECTING & RESEARCH" and has a drawing of two worker pieces underneath. The top of the main board is labeled "ENGINEERING & DEVELOPMENT." There are rows showing component combinations underneath. The steel, timber, rare elements, uranium, and missile are represented with small drawings in addition to words. The worker pieces are represented only by drawings. Row 1 shows "3 [worker pieces] + 3 STEEL = AUTO FACTORY." Row 2 shows " 3 [worker pieces] + 3 TIMBER = TV FACTOR [FACTORY]." Row 3 shows "4 [worker pieces]+ 3 STEEL = MISSILE FACTORY." The bottom portion of the main board is labeled "PRODUCTION." There are 4 additional rows underneath. Row 4 shows "4 [worker pieces] + 1 TIMBER = HOUSE." Row 5 shows "2 [worker pieces] + AUTO FACTORY + STEEL = CAR." Row 6 shows "1 [worker piece] + TV FACTORY + RARE ELEMENTS = TV." Row 7 shows "3 [worker pieces] + MISSILE FACTORY + URANIUM + STEEL = MISSILE."]

In a round each player allocates his workers and raw materials as he wishes, towards factories, consumers goods, or "prospecting & research," or missile.

After each round each player draws a "Prospecting" card which generally gives him some kind of new raw material. (Actually Felicia was not sent the cards, only the rules and one board.) Some cards give new materials (probably a lot) if player had two workers in "prospecting & research" that round. Some "prospecting" cards simply say "Misfortune." A player drawing one draws a "Misfor- tune" card.

Between rounds players can exchange raw materials [illegible word crossed out] in any deals they can arrange.

Between rounds players can launch missile attacks against an op- ponent. A missile destroys another missile and is destroyed itself. If an opponent doesn't have a missile then a missile can be used to destroy that opponent's factory.

The first player to get a House, Car, and TV for each worker (which number 6 unless altered by misfortune cards) is the winner. (cont. on 12/3)

[No notes yet.]