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[Drawing of player board. It is rectangular with a smaller piece sticking off the top right corner. The piece sticking out is labeled "PROSPECTING & RESEARCH" and has a drawing of two worker pieces underneath. The top of the main board is labeled "ENGINEERING & DEVELOPMENT." There are rows showing components underneath. Row 1 shows "3 worker pieces + 3 STEEL = AUTO FACTORY." Row 2 shows " 3 worker pieces + 3 TIMBER = TV FACTOR [FACTORY]." Row 3 shows "4 worker pieces + 3 STEEL = MISSILE FACTORY." The bottom portion of the main board is labeled "PRODUCTION." There are 4 additional rows underneath. Row 4 shows "4 worker pieces + 1 TIMBER = HOUSE." Row 5 shows "2 worker pieces + AUTO FACTORY + STEEL = CAR." Row 6 shows "1 worker piece + TV FACTORY + RARE ELEMENTS = TV." Row 7 shows "3 worker pieces + MISSILE FACTORY + URANIUM + STEEL = MISSILE." The steel, timber, rare elements, uranium, and missile are represented with small drawings in addition to the words. The worker pieces are represented only by drawings.]
[Drawing of player board. It is rectangular with a smaller piece sticking off the top right corner. The piece sticking out is labeled "PROSPECTING & RESEARCH" and has a drawing of two worker pieces underneath. The top of the main board is labeled "ENGINEERING & DEVELOPMENT." There are rows showing components underneath. Row 1 shows "3 worker pieces + 3 STEEL = AUTO FACTORY." Row 2 shows " 3 worker pieces + 3 TIMBER = TV FACTOR [FACTORY]." Row 3 shows "4 worker pieces + 3 STEEL = MISSILE FACTORY." The bottom portion of the main board is labeled "PRODUCTION." There are 4 additional rows underneath. Row 4 shows "4 worker pieces + 1 TIMBER = HOUSE." Row 5 shows "2 worker pieces + AUTO FACTORY + STEEL = CAR." Row 6 shows "1 worker piece + TV FACTORY + RARE ELEMENTS = TV." Row 7 shows "3 worker pieces + MISSILE FACTORY + URANIUM + STEEL = MISSILE." The steel, timber, rare elements, uranium, and missile are represented with small drawings in addition to the words. The worker pieces are represented only by drawings.]
In a round each player allocates
his workers and raw materials as
he wishes, towards factories,
consumers goods, or "prospecting
& research," or missile.
After each round each player
draws a "Prospecting" card which
generally gives him some kind of
new raw material. (Actually
Felicia was not sent the cards, only the rules and one board.)
Some cards give new materials (probably a lot) if player had two workers
in "prospecting & research" that round. Some "prospecting" cards
simply say "Misfortune." A player drawing one draws a "Misfor-
tune" card.
Between rounds players can exchange raw materials [illegible word crossed out]
in any deals they can arrange.
Between rounds players can launch missile attacks against an op-
ponent. A missile destroys another missile and is destroyed itself.
If an opponent doesn't have a missile then a missile can be used to
destroy that opponent's factory.
The first player to get a House, Car, and TV for each worker
(which number 6 unless altered by misfortune cards) is the winner.
(cont. on 12/3)