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[Drawing of player board. It is rectangular with a smaller piece sticking off the top right corner. The piece sticking out is labeled "PROSPECTING & RESEARCH" and has a drawing of two worker pieces underneath. The top of the main board is labeled "ENGINEERING & DEVELOPMENT." There are rows showing components underneath. Row 1 shows "3 worker pieces + 3 STEEL = AUTO FACTORY." Row 2 shows " 3 worker pieces + 3 TIMBER = TV FACTOR [FACTORY]." Row 3 shows "4 worker pieces + 3 STEEL = MISSILE FACTORY." The bottom portion of the main board is labeled "PRODUCTION." There are 4 additional rows underneath. Row 4 shows "4 worker pieces + 1 TIMBER = HOUSE." Row 5 shows "2 worker pieces + AUTO FACTORY + STEEL = CAR." Row 6 shows "1 worker piece + TV FACTORY + RARE ELEMENTS = TV." Row 7 shows "3 worker pieces + MISSILE FACTORY + URANIUM + STEEL = MISSILE." The steel, timber, rare elements, uranium, and missile are represented with small drawings in addition to the words. The worker pieces are represented only by drawings.] | [Drawing of player board. It is rectangular with a smaller piece sticking off the top right corner. The piece sticking out is labeled "PROSPECTING & RESEARCH" and has a drawing of two worker pieces underneath. The top of the main board is labeled "ENGINEERING & DEVELOPMENT." There are rows showing components underneath. Row 1 shows "3 worker pieces + 3 STEEL = AUTO FACTORY." Row 2 shows " 3 worker pieces + 3 TIMBER = TV FACTOR [FACTORY]." Row 3 shows "4 worker pieces + 3 STEEL = MISSILE FACTORY." The bottom portion of the main board is labeled "PRODUCTION." There are 4 additional rows underneath. Row 4 shows "4 worker pieces + 1 TIMBER = HOUSE." Row 5 shows "2 worker pieces + AUTO FACTORY + STEEL = CAR." Row 6 shows "1 worker piece + TV FACTORY + RARE ELEMENTS = TV." Row 7 shows "3 worker pieces + MISSILE FACTORY + URANIUM + STEEL = MISSILE." The steel, timber, rare elements, uranium, and missile are represented with small drawings in addition to the words. The worker pieces are represented only by drawings.] | ||
In a round each player allocates | |||
his workers and raw materials as | |||
he wishes, towards factories, | |||
consumers goods, or "prospecting | |||
& research," or missile. | |||
After each round each player | |||
draws a "Prospecting" card which | |||
generally gives him some kind of | |||
new raw material. (Actually | |||
Felicia was not sent the cards, only the rules and one board.) | |||
Some cards give new materials (probably a lot) if player had two workers | |||
in "prospecting & research" that round. Some "prospecting" cards | |||
simply say "Misfortune." A player drawing one draws a "Misfor- | |||
tune" card. | |||
Between rounds players can exchange raw materials [illegible word crossed out] | |||
in any deals they can arrange. | |||
Between rounds players can launch missile attacks against an op- | |||
ponent. A missile destroys another missile and is destroyed itself. | |||
If an opponent doesn't have a missile then a missile can be used to | |||
destroy that opponent's factory. | |||
The first player to get a House, Car, and TV for each worker | |||
(which number 6 unless altered by misfortune cards) is the winner. | |||
(cont. on 12/3) |