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11/19 <br>
20 Monday November 1972 <br>
325th day - 41 days to come
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Called <u>Graeme Levin</u> when I got to hotel.  The best day
for meeting <u>Don Turnbull</u> is today.  I agreed, even tho I
slept very little in the plane. <br>
To Graeme's office at 11 Tottenham Ct. Rd. WI with BB at about
7:30.  Graeme treated us and Don & Pam Turnbull to supper (we
had omelettes). <br>
Gave Graeme my <u>ACQUIRE</u> article. <br>
Told him what <u>Felicia</u> had told me about his U.S. distributor
not knowing about <u>''G & P''</u> when she called.  He asked to have her call
again.  I said I'd tell her but that I'm not sure she'll do it. <br>
Brought the copies of <u>TRIPPPLES</u>, <u>SUMMIT</u>, and <u>THE FAMILY GAME</u> and
told them to decide how to divide them.  Don insisted on having
first look at the first two. <br>
Graeme had games piled all over the place, and others in
a nearby hotel which the men went to see.  I took <u>BIGBOSS</u> and
<u>SPELLBOUND</u> to look at at our hotel. <br>
Looked at <u>HONEYCOMB</u>.  The board is as shown, with the lines representing
grooves.  There is a supply of pcs., [line bent at an angle], made
to fit into two adjacent sides of a hex.  The game is
played like <u>BOXES</u>, except that it is possible for
some of the hexes not to be captured by either
player. <br>
[diagram of many contiguous hexagons, making a honeycomb design] <br>
Looked at <u>MASOSHISTICS</u>. It is a puzzle of placing pcs. to fill in a
square area.  But there are a great many pieces of different
shapes.  (Colors too, tho this is only for decorative purposes.) <br>
Looked at <u>DAFT DRAUGHTS</u>.  (Put out by the English Parker Brothers).
The board is divided by colored, dead spaces into a series of intersecting
paths (with 4-fold symmetry I believe).  At the intersections there are
directional arrows.
[diagram of tic tac toe board with outer squares shaded, and crossing down and right arrows in the center]
Players have about 6 pcs. (the same as one of
the pieces in <u>TAKE THE BRAIN</u>) which are started at one side of
the board - a different side for each player.  Movement is one space
at a time, along the path in the direction of the arrows.  At an intersection
(incidentally the intersections are quite frequent) the player can
change directions to the other crossing arrow.  Captures are by landing
on an opponent (altho Graeme was not sure of this).  If another
opponent's pc. is now next to the capturing pc. and in his path of direction
it too can be captured, etc.  (Decided to buy a copy.) <br>
Looked at <u>POLYOPTOMY</u> and <u>THE GAME</u> briefly.  I'll copy them
when I come later in the week. <br>
Arranged with <u>Don Turnbull</u> and Pam to visit them in Cambridge
Sunday, taking a train that arrives there 1:50 P.M.  <br>
Don took a copy of Graeme's <u>CARD CRICKET</u> and I took one also. <br>
After Don & Pam left I called <u>Michael Dummett</u>.  I'll meet him at 12:57 P.M.
on Wednesday at Paddington Station and take him to lunch at the
Lyons Corner House at Marble Arch. Graeme will try to join us. <br>
Took copies of <u>''G & P''</u> for <u>Felicia</u> and for me: - #4 - 2 of, #6 - 4 of, #7 - 9 of, #8 - 9 of. // Graeme didn't mention <u>''AGOG''</u> at all. <br>
Arranged to visit Graeme at his office again, Friday at 4 P.M. <br>
(cont. on 11/19)