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12 SUNDAY - NOVEMBER 1972
TWENTY-FOURTH SUNDAY AFTER TRINITY - 317TH DAY - 49 DAYS TO COME
For revised BOOK WORLD column wrote up BLOCK 'N SCORE and MY WORD!
Called Phil Orbanes. It's O.K. if I don't have MISSING LINK finished before my vacation. I'll visit him Tuesday to pick up a REALM set and to play it.
(cont. from 11/18)[12/8]
To Abercrombie & Fitch. They also only had EXECUTIVE DECISION of mine. The only game I didn't know was QUADTRIPLE (Eltron Game Co., New York, N.Y. 10038, © 1972 W.I. Glaeser). Didn't look at the rules but from the box saw that there are discs with letters of the alphabet. Three of these are drawn and each player writes them at the top of his in- dividual work sheet. Then players write as many words as they can using the three letters, in any position, in the words, and in any order. There also seemed to be provision for drawing 4 letters.
This morning at Fred Feucht's the subject of M.B's takeover of E.S. Lowe came up. John Deegan said that the [illegible word crossed out] government might not allow it. Before coming to Urban Systems he worked for General Mills and they were stopped from any ac- quisitions that increased their holding in the toy-game field.
To Arthur's. Wald driving a cab and only there for supper. Arthur showed me his new game FREUDIAN TRIP. There is a board with a ring divided into spaces and spokes going in towards the center. There are a lot of rules and com- plications for basically very little game. It is essentially a solitaire game altho [although] a number of players can take turns working towards the solution. The only mechanism I found interesting was this. There is a deck of cards most of which are blank but some are marked with colors. The player can choose the number of spaces he chooses to move. He then turns cards for each space. If they are all blank his move is good. If he turns a colored space he has a "nervous breakdown" and has to travel into the inside and back without having another "nervous breakdown." A particularly objectional [objectionable] feature of the game was a pro- vision that if the player succeeds in accomplishing the necessary objective, he then shuffles the cards until he "feels" that one color will be turned before another. If it is reversed, he loses. (very rough idea.) He then showed me THE MOUNTAIN (previously called MOVE THE MOUNTAIN. 10 cards are layed [laid] out face down in a pyramid. Then players guess the cards - from 2 to 5. If correct it scores 100, If wrong it goes to start (cont. on 11/11)