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Wrote most of the rules for <u>THE GO-ROUND GAME</u>. BB
Wrote most of the rules for <u>THE GO-ROUND GAME</u>. BB
typed <u>THE ADD-A-LETTER GAME</u> and <u>SUPER-TAC-TOE</u>.
typed <u>THE ADD-A-LETTER GAME</u> and <u>SUPER-TAC-TOE</u>.
To <u>Arthur</u>'s for supper with <u>Wald</u> and <u>Claude</u> too.
Played a word <u>GAME</u> of the Amberstones. The deck with
the alphabet and the 10 digits is layed [laid] out. One player
at a time takes the duplicate (green) deck and picks
out a give letter word - with no duplicate letters since there
is only one of each in the green deck. Expressions with
numbers can also be used - but the first number muse
be turned up (in addition to the usual turned up card (?).
If any player doesn't know the word, or expression, the
player receives no score. [illegible word crossed out]
After the word is layed [laid] out face down the first of the other
players turns over any one of the cards he wishes. Then he
guesses a letter. If right, it is turned up and the player guesses
another letter. When a player <s>gets</s> guesses wrong that letter
is turned down in the original layout and the next player
guesses. One of the guessers may turn up another card,
but this gives the word former of the word scores
1 point for each consonant turned face down, 2 points
for each vowel (Y is considered a consonant for
scoring), and 5 points if another card was turned. Play
in rounds. After 5-card round, play a 6-card round,
etc. If a phrase is used, gabs must be left.
Played <u>SUPER-TAC-TOE</u> with Wald. At first he insisted that
the first player couldn't be stopped. Later I held him to a
tie on his first, and finally beat him on his first.
Played Claude's <u>WHITE ELEPHANTS</u>. He had a different arrange-
ment of the cards since he didn't have his original listing
with him when he made a new set. It didn't seem to play
quite as well, but I may just have been tired.
(cont. on 10/21)