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Thought of an idea for naming the pieces in <u>REALM</u> - "Sorcerer,"
"Thrall" and "Castle." Later when <u>Phil</u> called I told him.
He definitely liked Sorcerer. He is not sure about Thrall.
He came up with "Tower" instead of castle and I agreed.
<u>Phil</u> wanted to give me <u>Herb Hochstetter</u>'s address to send him
the Post games (<u>SUPER-TAC-TOE</u> etc.) but I said that it
would be better to let Herb call me and make arrangements
when he has something set up.
Rcd. [received] a package from <u>Don Turnbull</u> with <u>ALBION</u> no. 40 and
repros of no. 5 thru [through] no. 18. Some comments on a quick run-thru [run-through]:-
<br>No. 5:- Some rules disputes in <u>DIPLOMACY</u>. Mention of <u>DIPLOBOURSE</u>.
<br>No. 6:- Rules for <u>HYPERSPACE DIPLOMACY</u>. More <u>DIPLOMACY</u> disputes.
<br>No. 7:- More <u>DIPLOMACY</u> rules disputes.
<br>No. 8:- "  "  "  "
<br>No. 9:- "  "  "  "
<br>No. 10:- Review of <u>TACTICAL GAME 3</u>. More <u>DIPLOMACY</u> rules disputes.
Mention of <u>PARLEMENT</u>.
<br>No. 11:- Rules for <u>ABSTRACTION</u> (<u>ABERRATION V</u>). Review of <u>NORMANDY</u>.
<br>No. 12:- <u>DIPLOMACY</u> varients [variants] already copied at Simulations. (see 4/24)
<br>No. 13:- <u>BUSINESS GAME NUMBER ONE</u> mention.
<br>No. 14:- <u>BUSINESS GAME NUMBER ONE</u> rules.
<br>No. 15:- <u>BUSINESS GAME NUMBER ONE</u> addition. Review of <u>1918</u>.
<br>No. 16:- Review of <u>FLYING FORTRESS 1</u>. First mention of my <u>S & T</u> column.
<br>No. 17:- Review of <u>BARBAROSSA</u>.
<br>No. 18:- Nothing in particular.
<br>No. 40:- <u>ANZIO</u> rules clarifications. Review of <u>FLUTTER</u>, <u>SPECULATE</u>,
and