Compare revisions: 1972_Sackson_321_October 27.jpg
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Stopped off at the address <u>Stanley Chess</u> gave me (see 10/18). Not | Stopped off at the address <u>Stanley Chess</u> gave me (see 10/18). Not | ||
in. | in. | ||
To "Gamut of Games." Nick ? from Simulations. He is paid for | |||
testing games. We played around with <u>REALM</u>. <u>Phil</u> originally had | |||
2 main pcs. [pieces] that created bases when it landed in an empty realm; | |||
1 different main pc. [piece] that created fighters when it entered a | |||
realm with that players base; 5 fighters; and 16 bases (since | |||
24 is dictated by the molding economics). I suggested in order to | |||
give variety in the development of the game to have a set of | |||
16 cards representing the realms. Each player gets four showing | |||
realms in which he can create fighters. Another 4 are turned in | |||
which each player can create fighters. Phil suggested a number | |||
of cards with a "map" of the 16 realms. Each card shows 8 realms in | |||
which fighters can be created. They are setup to create overlap. | |||
(Since it was later changed considerably, the details of movement, | |||
capture, etc. are not included.) | |||
(cont. on 10/26) |