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Stopped off at the address <u>Stanley Chess</u> gave me (see 10/18). Not
Stopped off at the address <u>Stanley Chess</u> gave me (see 10/18). Not
in.
in.
To "Gamut of Games." Nick ? from Simulations. He is paid for
testing games. We played around with <u>REALM</u>. <u>Phil</u> originally had
2 main pcs. [pieces] that created bases when it landed in an empty realm;
1 different main pc. [piece] that created fighters when it entered a
realm with that players base; 5 fighters; and 16 bases (since
24 is dictated by the molding economics). I suggested in order to
give variety in the development of the game to have a set of
16 cards representing the realms. Each player gets four showing
realms in which he can create fighters. Another 4 are turned in
which each player can create fighters. Phil suggested a number
of cards with a "map" of the 16 realms. Each card shows 8 realms in
which fighters can be created. They are setup to create overlap.
(Since it was later changed considerably, the details of movement,
capture, etc. are not included.)
(cont. on 10/26)