1972_Sackson_321_October 27.jpg: Page #1
Original title: 1972_Sackson_321_October 27.jpg

Transcription
10/26
10/25
27 FRIDAY - OCTOBER 1972
301ST DAY - 85 DAYS TO COME
Finished writeup of STRATO CHECKERS. BB typed the column.
Marvin Channing called. They have decided, for financial reasons, not to do ONE AT A TIME BY THE MILLIONS. I'm to send in my bill.
Rcd. [received] October TOYS. New item:- DECATHALON GAME (Sports Illustr. [Sports Illustrated] - Time & Life Bldg. [Building] New York, N.Y.)
Rcd. [received] [illegible word crossed out] POFORA CHART FOOTBALL GAME, POFORA BASEBALL GAME, and POFORA SOLITAIRE BASKETBALL GAME (ord. [ordered] 10/16).
Rcd. [received] HEXCHECKERS from Robert Slenker of Regis Game Co., Also a letter that SHACKLES is being improved. He has "10 solid games" and will send me information as soon as he gets them from the printer. (Ord. [ordered] 10/16). He called Simulations about advertising in S & T.
Rcd. [received] an announcement about a book to be published, in French and English by Editions Stock devoted to Collectors and their collections. It is called WHO'S WHAT - L'ANNUAIRE DES COLLECTIONNEURS. I can list my collection without obligation to buy the book. However it took a month for the letter to get here and I am pretty sure it is now too late. The editor is Jean-Claude Bandot who was connected with the TV program and Game AVIS AUX AMATEURS. Pierre Berloquin recommended me.
Rcd. [received] a letter from Keith Tuggle about "Light Control Film" and he'd like
to see my EXECUTIVE DECISION chang rule additions.
To Simulations. Gave Red my S & T column no. 35. Got copies of S & T's
no. 32, 33, and 34 and ran off repros [reproductions] of my column. Kept the copies
magazines. In storeroom noticed copies of DIPLOMACY. Ran off a copy
of the latest rules.
Stopped off at the address Stanley Chess gave me (see 10/18). Not in.
To "Gamut of Games." Nick ? from Simulations. He is paid for testing games. We played around with REALM. Phil originally had 2 main pcs. [pieces] that created bases when it landed in an empty realm; 1 different main pc. [piece] that created fighters when it entered a realm with that players base; 5 fighters; and 16 bases (since 24 is dictated by the molding economics). I suggested in order to give variety in the development of the game to have a set of 16 cards representing the realms. Each player gets four showing realms in which he can create fighters. Another 4 are turned in which each player can create fighters. Phil suggested a number of cards with a "map" of the 16 realms. Each card shows 8 realms in which fighters can be created. They are setup to create overlap. (Since it was later changed considerably, the details of movement, capture, etc. are not included.) (cont. on 10/26)