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23 MONDAY - OCTOBER 1972 | |||
<br>VETERANS' DAY - 297TH DAY - 69 DAYS TO COME | |||
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Put the finishing touches on the eight games for today, | |||
putting on contact and cutting the boards in half. | |||
<s>To Fred Feucht</s> Didn't get a call from <u>Fred Feucht</u> so I | |||
called him. In and I arranged to go there at 1:30 today. | |||
To <u>Fred</u>'s and showed him what I did with <u>AIR BATTLE</u>, | |||
<u>WILDCAT</u>, and <u>SWORDSMAN</u>. Actually I made mistake by using | |||
a matte surface for the boards [illegible word crossed out] because the crayon | |||
doesn't go on smoothly. He tried a grease pencil and | |||
that seems to work better. He kept the boards and will get | |||
some grease pencils for a presentation. | |||
We played <u>TAKE-A-WORD</u> (he played first and beat me by 2 | |||
points) and he liked it. | |||
To Brentano's and saw three of the <u>Piet Hein</u> puzzles | |||
<u>Edson</u> spoke to me about last year. <u>BLOXBOX</u> is the 7 small | |||
<s>boxes</s> Blocks inside a transparent box. <u>CRUX</u> is the three wooden | |||
pieces that meet at a point. <u>TWICHIT</u> is a 12 surfaced | |||
solid with the 12 pentagons mounted so that they can | |||
turn. Different symbols on the edges must be matched. | |||
Also saw <u>GENERATION RAP</u> and <u>THE GARBAGE GAME</u>, both | |||
by the same manufacturer. Didn't see the inside of the | |||
first and just glanced at the second. There are jigsaw | |||
pcs. [pieces] that must be put together into a number of dif- | |||
ferent pictures. If a player takes too many pcs. [pieces] he is | |||
penalized for waste. It is packaged in a plastic garbage can. | |||
To Grey Advertising for meeting with <u>Phil Orbanes</u>, <u>Herb Hochstetter</u>, | |||
<u>Lee Krest</u> and Lee's assistant - Peter? I showed | |||
<u>THE ADD-A-LETTER GAME</u>, <u>SUPER-TAC-TOE</u>, <u>THE GO-ROUND GAME</u>, and | |||
<u>THE PRIZE COLOR GAME</u>. Phil showed <u>ADVANCE</u> and <u>GOLD-DIGGERS</u>. | |||
(He gave me his rules for these two games and for <u>STEPPING STONES</u>. | |||
I took all the info for <u>GOLD-DIGGERS</u>, but didn't get the layout | |||
of the cards for <u>ADVANCE</u>.) | |||
In <u>ADVANCE</u> Phil has a "special card" for each player. His orig- | |||
inal rule was that it could only be used once during a game. I | |||
suggested that once both players had used theirs they could be | |||
picked up and used again. Phil liked it. | |||
In <u>SUPER-TAC-TOE</u> a few of them thought that the colors | |||
were confusing. We'll make the 4 corners red too, eliminating | |||
playing of black squares in the corners. | |||
<u>Lee Krest</u> at first wanted to show <u>STEPPING STONES</u>, | |||
<u>THE ADD-A-LETTER GAME</u>, and <u>SUPER-TAC-TOE</u> to Post. The others | |||
convinced him that <u>THE GO-ROUND GAME</u> was great. I'm to have | |||
the rules for my three finished by the middle of next week. | |||
Lee and Peter were impressed with how I had changed two games | |||
and came up with two others to meet their specifications. If | |||
they have any other game possibilities they will call on me. | |||
Lee said to be sure that the rules could be <s>read</s> under- | |||
stood by children. They'll be presented as we write them to | |||
a test panel of children. |