Transcription

21 SATURDAY - OCTOBER 1972
295TH DAY - 71 DAYS TO COME


Made boards for:- SUPER-TAC-TOE, THE ADD-A-LETTER GAME, THE GO-ROUND GAME (POST-HASTE), THE PRIZE COLOR GAME (BONUS)- made a new board to keep them all standard in size.


(cont. from 11/2) [11/2]


Claude wanted to play a second time but Arthur and Wald refused. I wasn't too anxious either.

I brought graphs showing the fluctuations of Toy Indus try stocks from October PLAYTHINGS in 1972, '71 and '70, at Claude's request.

Claude loaned me a copy of a book DOUBLE PINOCLE that he bought in Albany. Discovered I had it. Claude also loaned me a copy of TOY REVIEW (vol. 1 - No.3, X'Mas '7[page cut off] It's address - 383 Elliot St., Newton, Mass. 02164 (American Teaching Toys, Inc.)
There were reviews of GENERATION RAP, ORION, VERTIGO, GARBAGE GAME, ANT FARM GAME, SPACE PROBE (Action game), DESIGN YOUR OWN PUZZLE, SHREWD MOVE, AD LIB CROSSWORD CUBES WONDER WORDS, MIX AND SPELL. Also WHIRLING DERBY and THE BLACK EXPERIENCE. In the "Close-Outs" section were PSYCHE-PATHS and THINK-A-DOT. (cont. on 10/1[page cut off, confirmed to be 10/12]


(cont. from 11/3) [11/3]


all come up with the same word, different from the one originally intended. (I'll have to tell George next time.) George showed his game TIXLS. There are pcs. [pieces] of 6 differ- ent shapes, as shown. [drawing of shapes made of small squares arranged to form letters T i X L S, the dot on the i must be the 6th shape consisting of just one square] Actually the L's and S's also occur in mirror images. The boxes are filled with letters and there are a great many different layouts of each shape. (Which is one of the problems with George's games. They all have too many components for commercial use.)

Players pick one of each shape and, working against a timer, try to put them so that they are all joined together in cross-word form. Where pcs. [pieces] join they must form a word, but not every group of letters on the pcs. [pieces] have to be lengthened into words. A player scores 5 points for completing all six pcs. [pieces] together. If any words are more than 4 letters long he counts each letter over 4 and squares the total and scores this in addition to the 5 points. (14 is a good score.)

When I saw the board for CLUE-WORDS, I described THE ADD-A-LETTER GAME before hearing his rules.

[No notes yet.]