Transcription

10/10
19 THURSDAY - OCTOBER 1972
293RD DAY - 73 DAYS TO COME


Rcd. [received] SOMA ADDICT (Vol. 2, No. 2) which Tom Atwater told me will be the last one.

Made the layouts for [illegible word crossed out], WIDL WILDCAT, and SWORDSMAN on cardboard. Inked in WILDCAT. Made two layouts for AIR BATTLE. Started inking them in and got some blots due to very heavy lines.

With Claude and Anne stopped at Dale and Phil's. Phil gave Claude a copy of KURSK, NAPOLEON AT WATERLOO, and a few copies of S & T.

Phil gave me 4 copies of S & T number 34 (of which I gave 1 to Claude). He also gave me some more dice, small and large.

Phil said there was a telephone call from Regis Games (see 9/29 and 10/16). He wanted to speak to me. He was also interested in advertising in S & T. The one in charge of advertising sent him the rates. Phil opened the letter and told him about my column.

Claude gave a page from LONG ISLAND PRESS (10/1/72) with a Gertz book ^ad including AGOG - with picture. (Filed in '72 misc.)

Played two hands of Claude's new card game - WHITE ELEPHANTS BB and Claude against Anne and me. We won the first close and lost the second by a lot.

[drawing of 4x7 grid with arrows on the outside edges pointing in to each row. Middle segment in top row, second in second row, and third to last in 4th row have "W" "E" written on them arranged vertically] There is a deck of 52 cards with 5 dif- ferent kind of backs, the backs confer- ing a point value. The following is the list of cards Claude used and the breakdown of the faces.

"Silverware" - 1 point - 16 cards:- 2, 2, 2, 2, 3, 3, 3, 8, 8, 8, 8, 9, 9, 9, 9, 10.
"Astrological" - 2 points - 11 cards:- 8, 8, 8, 8, 9, 9, 9, 9, 10, 10 ,10.
"Sea Gulls" - 5 points - 9 cards - 3, 3, 3, 4, 4, 4, 5, 5, 5.
"Plain Blues" - 10 points - 13 cards - 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8.
"White Elephants" - minus 20 points, but plus 20 if a team gets all three:- 3, 4, 9.

The 3 White Elephant Cards are removed and placed face down on the board in the positions shown. The remainder of the deck is shuffled and the remainder of the spaces on the board covered. The remaining cards are dealt out, 6 to each of the 4 players.

The first player leads any card and play rotates clockwise. Suit does not have to be followed. If the fourth player plays a card that divides equally into the sum of the other 3 cards, he wins the trick. Otherwise the highest card wins. In case of a tie for high, the first played of the tying cards wins.

The winner of the trick takes a card of his choice from either end of any row. Then the others in turn choose one. The winner of the trick leads to the next trick. Play until all cards have been played - after board is emptied continue with - out picking up cards. (cont. on 10/10)

[No notes yet.]