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10/10 | |||
<br>19 THURSDAY - OCTOBER 1972 | |||
<br> 293RD DAY - 73 DAYS TO COME | |||
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Rcd. [received] <u>''SOMA ADDICT''</u> (Vol. 2, No. 2) which <u>Tom Atwater</u> told | |||
me will be the last one. | |||
Made the layouts for [illegible word crossed out], <s>WIDL</s> <u>WILDCAT</u>, and | |||
<u>SWORDSMAN</u> on cardboard. Inked in <u>WILDCAT</u>. Made two | |||
layouts for <u>AIR BATTLE</u>. Started inking them in and | |||
got some blots due to very heavy lines. | |||
With <u>Claude</u> and Anne stopped at <u>Dale and Phil</u>'s. Phil gave | |||
Claude a copy of <u>KURSK</u>, <u>NAPOLEON AT WATERLOO</u>, and a few | |||
copies of <u>''S & T''</u>. | |||
Phil gave me 4 copies of <u>''S & T''</u> number 34 (of which I gave | |||
1 to Claude). He also gave me some more dice, small and large. | |||
Phil said there was a telephone call from Regis Games (see 9/29 | |||
and 10/16). He wanted to speak to me. He was also interested | |||
in advertising in <u>''S & T''</u>. The one in charge of advertising sent | |||
him the rates. Phil opened the letter and told him about | |||
my column. | |||
Claude gave a page from <u>''LONG ISLAND PRESS''</u> (10/1/72) with a | |||
Gertz book ^ad including <u>''AGOG''</u> - with picture. (Filed in '72 misc.) | |||
Played two hands of Claude's new card game - <u>WHITE ELEPHANTS</u> | |||
BB and Claude against Anne and me. We won the first close | |||
and lost the second by a lot. | |||
[drawing of 4x7 grid with arrows on the outside edges pointing in to each row. Middle segment in top row, second in second row, and third to last in 4th row have "W" "E" written on them arranged vertically] | |||
There is a deck of 52 cards with 5 dif- | |||
ferent kind of backs, the backs confer- | |||
ing a point value. The following is the list | |||
of cards Claude used and the breakdown | |||
of the faces. | |||
"Silverware" - 1 point - 16 cards:- 2, 2, 2, 2, 3, | |||
3, 3, 8, 8, 8, 8, 9, 9, 9, 9, 10. | |||
<br>"Astrological" - 2 points - 11 cards:- 8, 8, 8, 8, 9, 9, 9, 9, | |||
10, 10 ,10. | |||
<br>"Sea Gulls" - 5 points - 9 cards - 3, 3, 3, 4, 4, 4, 5, 5, 5. | |||
<br>"Plain Blues" - 10 points - 13 cards - 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8. | |||
<br>"White Elephants" - minus 20 points, but plus 20 if a team gets all | |||
three:- 3, 4, 9. | |||
The 3 White Elephant Cards are removed and placed face down on | |||
the board in the positions shown. The remainder of the deck is | |||
shuffled and the remainder of the spaces on the board covered. | |||
The remaining cards are dealt out, 6 to each of the 4 players. | |||
The first player leads any card and play rotates clockwise. | |||
Suit does not have to be followed. If the fourth player plays | |||
a card that divides equally into the sum of the other 3 cards, | |||
he wins the trick. Otherwise the highest card wins. In | |||
case of a tie for high, the first played of the tying cards wins. | |||
The winner of the trick takes a card of his choice from | |||
either end of any row. Then the others in turn choose one. The | |||
winner of the trick leads to the next trick. Play until all | |||
cards have been played - after board is emptied continue with - | |||
out picking up cards. | |||
(cont. on 10/10) |