First draft
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4 WEDNESDAY - OCTOBER 1972
<br>ST. FRANCIS OF ASSISI - 278TH DAY - 88 DAYS TO COME


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Rcd. [received] refund checks from I.R.S. for 1969 & 1970. Bigger than expected
and called <u>Leonard</u> about it. (See note in his folder.)
Call from <u>Arthur</u>. Meeting at B&B Friday at 10:00.
Rcd. letter from <u>Earl Perel</u>. He'd like <u>Al Richter</u> to work
with him on <u>DON'T BLOW A FUSE</u>.
Long call from <u>Claude</u>. Nothing particular about games.
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(cont. from 10/5)[10/5]
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<u>WORLD WAR II - EUROPE & AFRICA</u>.
Broke the box with the tiles for <u>FOCUS</u>. Returned the tiles to
the boxes of tiles. In the box of white tiles found markings
on tiles - all combinations from 1-2 to 11-2 repeated twice with
some repeated a third time and circled [drawing of a bumpy oval shape]/ Couldn't <s>rembe</s>
remember what they were for. Put them in a box on shelf [14.]
with a "?". Some day I'll have to search for the <u>GAME</u>.
Wrote to <u>Earl Perel</u>, [illegible word crossed out] about his game <u>DON'T BLOW THE FUSE</u>
and <u>Al Richter</u>. Also send the card of the insurance man,
H. Chester Slocum, Jr., afer making a copy.
Noticed Earl's telephone number on his letter and called <u>Claude</u>
to give it to him.
Sent the $350 check to <u>Leonard Willett</u>, with a short note.
<u>NEW YORK</u> Magazine had a classified ad for <u>ELTABLERO DE JESUS</u>
for $8.
Made a new set of "title" cards for <u>NEWTOWN</u> but didn't
follow thru on my ideas for changes.
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(cont. from 10/6)[10/6]
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matching "Dream" card, when they land on a "Dream"
space. Other dream cards are kept and are all thrown
off when a player lands on a "Bedroom" space - there
being two forwards the end of the path.
When two players are on the same space there is an
encounter - fairly uncomplicated based on <u>DIVIDE AND CONQUER</u>,
each player having 3 out of the 12 cards. The winner
gives all his neurosis cards to the loser. First to evenly
reach the end with no neuroses or dreams wins.
We discussed some changes:- Allow a player to get rid of all
of a "neurosis" type when landing on the proper psychiatrist
Give 1/2 of your neuroses in an encounter, possibly having marks on the
(cont. on - 10)