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10/3
<br>9/25
<br>2 MONDAY - OCTOBER 1972
<br>276TH DAY - 90 DAYS TO COME


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Rcd. [received] a released from Pantheon Books for the British and com-
mercial rights to <u>''AGOG''</u>. Also a nice note from <u>Fabio Coen</u>.
Rcd. a letter from <u>Earl Doherty</u>. Asked about the <u>''ALBION''</u>
(altho [although] he didn't know the name) review of <u>CAMPAIGN</u>. Men-
tions my review of <u>SPECULATE</u> and <u>4000 A.D.</u> Asked about
<u>CHESSWORD</u>.
Rcd. an ad from "Simulations Design Corp." for their maga-
zine <u>''CONFLICT''</u> ($7.98 per year) and their game
<u>DUNKERQUE 1940</u> ($7.98). (Filed in 1972 Misc.)
With BB to <u>Fred Feucht</u>'s office. Looked at his artwork
<u>WILDCAT</u>, <u>AIR BATTLE</u>, <u>SWORDSMAN</u> (<u>FENCES</u> or <u>TOURNEY</u>),
<u>HEXOWORD</u>, <u>CONNECTION</u>, and <u>XANDO </u>. <br>
We discussed how to change the games as follows and I
promised to have them by Oct. 16th. <br>
<u>AIR BATTLE</u> - two boards 7" x 10" folded, and two grease pencils. <br>
<u>SWORDSMAN</u> - one board 7" and 10" folded, and two grease pencils <br>
<u>WILDCAT</u> - one board 7" x 10", with holes and pegs. <br>
He'll show these to <u>Marshall Lucas</u> and tell him that I have
others in reserve. Among those we discussed: a
business game; a word game; possibly a railroad game
to use his artwork; a <u>TIC-TAC-TOE</u> expansion. <br>
The artwork for <u>HEXOWORD</u> and <u>XANDO</u> just showed the heads
of a man and of a woman with some marks for the game
superimposed.
<u>Phil Orbanes</u> called. Made date for Phil, <u>Joel Gaines</u>, and pos-
sibly <u>Jed</u> to come here 10/9 at 10 and stay for lunch.
Phil told me about his new p & p game, <u>TRACT</u>. There are
5 arrays of different shapes and sizes, but not too diverse
in size. 2 (I believe) play, and take turns placing marks
in an array of their choice, and in a straight line. Start
with one mark each, then two marks each, thru five marks
each. Then go back to one mark, etc. Score for getting most
marks in an array. Also certain spaces in the arrays give
a bonus.
In <u>CROSSFIRE</u> he intended making the scoring values higher
as the spaces moved away from the center. Actually it
probably should be the opposite so as to make an incentive
for the defensive player to block. He thinks I am right.
He has gone to an 11 x 11 field. He is experimenting with
putting in some spaces that are "free" to both players, and
placed so that they favor the 2nd player. <br>
I asked about the Post project and he will call <u>Herb Hochstetter</u>. He has three games:- <u>GOLD DIGGERS</u>, <u>ADVANCE</u>, and
<u>STEPPING STONES</u>. I have <u>TAKE-A-WORD</u>, <u>POST-HASTE</u>, and <u>BONUS</u>
I said I'd have <u>SOLITAIRE DICE</u> and <u>NO WAY</u> ready by 10/9.
<u>Marilyn & Dave</u> were being interviewed for the TV program
"To tell the truth." BB and I in there with them but left when
(cont. on 10/3)