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9/23 9/10
9/21 9/9
9/20 7/30
9/16
9/13
24 SUNDAY - SEPTEMBER 1972
SEVENTEENTH SUNDAY AFTER TRINITY - 268TH DAY - 98 DAYS TO COME


Phil Orbanes called. He spoke to Carl Eisenberg. Of the games we submitted they liked only SOLITAIRE DICE (I'll have to check on the legal ramifications), SPACE STATIONS (but with a dif- ferent name), and GREAT WALL OF CHINA. Most of the others they said were too complicated - except that they said that WILDCAT was too childish. (??) They want games that can be explained to buyers in a minute.

Phil has an idea that Carl likes which he calls PLOT (told him of Cadaco's game PLOT). There is an array of 5x5 circles. Between each pair is a number, ranging from 2 to 10. Players in turn place markers in the circles. When they enclose the two ends of a number they score the points. To get different starting conditions a spinner is used, speci- fying a corner, and edge, or an interior. (Fairly complete.)

Another idea that Carl liked was a variation of GO-MOKU. Phil puts it on a 15x15 board. Win by forming 1 line of 5, 4 lines of 4, or 8 lines of 3. (The relative numbers may have to be changed.)I a 3-hand variation he talked about an optional win by surrounding but I didn't get the details.