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9/23 9/10 | |||
<br>9/21 9/9 | |||
<br>9/20 7/30 | |||
<br>9/16 | |||
<br>9/13 | |||
<br>24 SUNDAY - SEPTEMBER 1972 | |||
<br> SEVENTEENTH SUNDAY AFTER TRINITY - 268TH DAY - 98 DAYS TO COME | |||
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<u>Phil Orbanes</u> called. He spoke to <u>Carl Eisenberg</u>. Of the games | |||
we submitted they liked only <u>SOLITAIRE DICE</u> (I'll have to | |||
check on the legal ramifications), <u>SPACE STATIONS</u> (but with a dif- | |||
ferent name), and <u>GREAT WALL OF CHINA</u>. Most of the others | |||
they said were too complicated - except that they said that | |||
<u>WILDCAT</u> was too childish. (??) They want games that can be | |||
explained to buyers in a minute. | |||
Phil has an idea that Carl likes which he calls <u>PLOT</u> | |||
(told him of Cadaco's game <u>PLOT</u>). There is an array of 5x5 | |||
circles. Between each pair is a number, ranging from 2 to | |||
10. Players in turn place markers in the circles. When | |||
they enclose the two ends of a number they score the points. | |||
To get different starting conditions a spinner is used, speci- | |||
fying a corner, and edge, or an interior. (Fairly complete.) | |||
Another idea that Carl liked was a variation of <u>GO-MOKU</u>. | |||
Phil puts it on a 15x15 board. Win by forming 1 line of 5, | |||
4 lines of 4, or 8 lines of 3. (The relative numbers may have | |||
to be changed.)In a 3-hand variation he talked about an | |||
optional win by surrounding but I didn't get the details. | |||
He has a word <u>GAME</u> idea which Carl likes, but it still has | |||
to be worked out. There are 5 - 5x5 fields. There is one common | |||
alphabet written down and each player has a personal stock | |||
of letters. Players form words, using one layout, then the next. | |||
Use as many letters as possible from the common alphabet | |||
and use them from personal alphabet when desired. | |||
Carl told Phil that they want a 2nd series of 6 games to be | |||
sold thru discount stores. They can be knock-offs of the original | |||
6 as long as the name is different. They are figuring on | |||
sales of 500,000 each for these, against 100,000 each for the first | |||
series in stationery stores, etc. | |||
The 6 games I did for <u>Hallowell</u> have been released by him. | |||
(I brought up <u>Fred Feucht</u> and Phil said as long as his artwork | |||
isn't used, he has no claim.) Of the 6, 5 should be quite ap- | |||
propriate for Hoi Polloi:- <u>XANDO</u>, <u>CONNECTIONS</u> (which Phil | |||
thought might be better purely abstract instead of cities in the | |||
U.S.), <u>AIR <s>SUPREMACY</s> BATTLE</u>, <u>HEXOWORD</u>, and <u>WILDCAT</u> (if they'll give | |||
it a try). <u>FENCES</u> is too complicated for them. | |||
Among other ideas, since Carl doesn't care if the games are | |||
original or not, are <u>HEX</u> and my idea for a series of variations | |||
of <u>BOXES</u> using different shaped boxes - having about four | |||
or possibly six on each sheet. | |||
Phil will have a meeting with Carl on Wednesday to discuss | |||
the contract. Carl has always treated Phil fairly in connection | |||
with <u>AQUARIUS 2000</u>. Phil mentioned (and I think it came from | |||
Carl) that if we didn't supply the games for Hoi Polloi, Giani | |||
Scott could steal a dozen in a day for them. | |||
For Post cereal box Phil had the following ideas:- <br> | |||
<u>GOLD DIGGERS</u>- small cards with all the possible arrangements | |||
of 4 colors arranged one at a time are placed face down in a | |||
6x4 array. Players each choose a color and then turn up a card | |||
(cont. on 9/23) |