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23 SATURDAY - SEPTEMBER 1972
SUCCOTH - FIRST DAY OF TABERNACLES - 267TH DAY - 99 DAYS TO COME
Roger Verhulst, of the CHICAGO TRIBUNE, sent me a repro [reproduction] of this column of 9/15/72 which included SWITCHED-ON E.S.P. and a glowing review of AGOG.
Rcd. [received] another letter from an AGOG reader. He is a game in-
ventor and would like me to look at his game GAMEs;
Also suggestions to and also for me to suggest ways of
marketing games.
Graeme Levin, of GAMES AND PUZZLES, called from Kennedy Airport. Made date for tomorrow afternoon.
Phil Orbanes called. Discussed Hoi Polloi and Post games a little but put it off til tomorrow since I had to leave the house.
Played BONUS with BB and the Sapersteins. It played OK but no one was crazy about it. Later thought of the idea of simplifying by eliminating the scores for lines. Instead pick two bonus colors and count one point for each landed on. Or point values can be given - such as 1 for one color and 2 for the other. Even 3 can be used with 1, 2, and 3 points.
Played TAKE-A-WORD and they liked it. Didn't finish the round since I wasn't feeling well.
During day Martin Gardner called. He asked me the name of the inventor of THE IMPUZZABLES. Told him Gerard D'Arcey, who also did BLOCKHEAD. Martin found them interesting, but didn't think, as I agree, that the ranking of difficulty is meaningful. The mention will probably be in the December SCIENTIFIC AMERICAN.
At an antique show in N.J, he saw a copy of LOGOMANCY. (McLaughlin 1889) for $12. Told him of my M.B. copy.
He also saw some AUTHORS variations and a sliding
block puzzle PUZZLE with the object of forming a magic
square!
(cont. from 9/24)[9/24]
one at a time. If their color is on top it is a successful strike. Next to a successful strike the player's color in first or second position is a strike, Etc. Pointed out that it was sim- ilar to WILDCAT, but since we are splitting it doesn't matter.
Capture GAME. Each player (from two to four) has two pcs.,
one offensive and one defensive. Object is to capture either the
other players' castles or his their kings (defensive pc.). (Rough idea.)
ADVANCE, a simplified version of DOUBLE THINK. There are 4 cards for each player. The 2 players each play one at the same time. The relationship between the two moves a single marker (cont. on 9/21)