First draft
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23 SATURDAY - SEPTEMBER 1972
<br>SUCCOTH - FIRST DAY OF TABERNACLES - 267TH DAY - 99 DAYS TO COME


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<u>Roger Verhulst</u>, of the <u>CHICAGO TRIBUNE</u>, sent me a repro [reproduction] of
this column of 9/15/72 which included <u>SWITCHED-ON E.S.P.</u>
and a glowing review of <u>AGOG</u>.
Rcd. [received] another letter from an <u>AGOG</u> reader. He is a game in-
ventor and would like me to look at his <s>game</s> <u>GAME</u>s;
<s>Also suggestions to</s> and also for me to suggest ways of
marketing games.
<u>Graeme Levin</u>, of <u>GAMES AND PUZZLES</u>, called from Kennedy
Airport. Made date for tomorrow afternoon.
<u>Phil Orbanes</u> called. Discussed Hoi Polloi and Post games a
little but put it off til tomorrow since I had to leave
the house.
Played <u>BONUS</u> with BB and the <u>Saperstein</u>s. It played OK but
no one was crazy about it. Later thought of the idea of
simplifying by eliminating the scores for lines. Instead pick
two bonus colors and count one point for each landed on.
Or point values can be given - such as 1 for one color and 2
for the other. Even 3 can be used with 1, 2, and 3
points.
Played <u>TAKE-A-WORD</u> and they liked it. Didn't finish the
round since I wasn't feeling well.
During day <u>Martin Gardner</u> called. He asked me the name of the
inventor of <u>THE IMPUZZABLES</u>. Told him <u>Gerard D'Arcey</u>,
who also did <u>BLOCKHEAD</u>. Martin found them interesting, but
didn't think, as I agree, that the ranking of difficulty is
meaningful. The mention will probably be in the December
<u>SCIENTIFIC AMERICAN</u>.
At an antique show in N.J, he saw a copy of <u>LOGOMANCY</u>.
(McLaughlin 1889) for $12. Told him of my M.B. copy.
He also saw some <u>AUTHORS</u> variations and a sliding
block <s>puzzle</s> <u>PUZZLE</u> with the object of forming a magic
square!
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(cont. from 9/24)[9/24]
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one at a time. If their color is on top it is a successful
strike. Next to a successful strike the player's color in first
or second position is a strike, Etc. Pointed out that it was sim-
ilar to <u>WILDCAT</u>, but since we are splitting it doesn't matter.
Capture <u>GAME</u>. Each player (from two to four) has two pcs.,
one offensive and one defensive. Object is to capture either the
other players' castles or <s>his</s> their kings (defensive pc.). (Rought idea.)
<u>ADVANCE</u>, a simplified version of <u>DOUBLE THINK</u>. There are
4 cards for each player. The 2 players each play on at the same
time. The relationship between the two moves a single marker
(cont. on 9/21)