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23 SATURDAY - SEPTEMBER 1972 | |||
<br>SUCCOTH - FIRST DAY OF TABERNACLES - 267TH DAY - 99 DAYS TO COME | |||
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<u>Roger Verhulst</u>, of the <u>CHICAGO TRIBUNE</u>, sent me a repro [reproduction] of | |||
this column of 9/15/72 which included <u>SWITCHED-ON E.S.P.</u> | |||
and a glowing review of <u>AGOG</u>. | |||
Rcd. [received] another letter from an <u>AGOG</u> reader. He is a game in- | |||
ventor and would like me to look at his <s>game</s> <u>GAME</u>s; | |||
<s>Also suggestions to</s> and also for me to suggest ways of | |||
marketing games. | |||
<u>Graeme Levin</u>, of <u>GAMES AND PUZZLES</u>, called from Kennedy | |||
Airport. Made date for tomorrow afternoon. | |||
<u>Phil Orbanes</u> called. Discussed Hoi Polloi and Post games a | |||
little but put it off til tomorrow since I had to leave | |||
the house. | |||
Played <u>BONUS</u> with BB and the <u>Saperstein</u>s. It played OK but | |||
no one was crazy about it. Later thought of the idea of | |||
simplifying by eliminating the scores for lines. Instead pick | |||
two bonus colors and count one point for each landed on. | |||
Or point values can be given - such as 1 for one color and 2 | |||
for the other. Even 3 can be used with 1, 2, and 3 | |||
points. | |||
Played <u>TAKE-A-WORD</u> and they liked it. Didn't finish the | |||
round since I wasn't feeling well. | |||
During day <u>Martin Gardner</u> called. He asked me the name of the | |||
inventor of <u>THE IMPUZZABLES</u>. Told him <u>Gerard D'Arcey</u>, | |||
who also did <u>BLOCKHEAD</u>. Martin found them interesting, but | |||
didn't think, as I agree, that the ranking of difficulty is | |||
meaningful. The mention will probably be in the December | |||
<u>SCIENTIFIC AMERICAN</u>. | |||
At an antique show in N.J, he saw a copy of <u>LOGOMANCY</u>. | |||
(McLaughlin 1889) for $12. Told him of my M.B. copy. | |||
He also saw some <u>AUTHORS</u> variations and a sliding | |||
block <s>puzzle</s> <u>PUZZLE</u> with the object of forming a magic | |||
square! | |||
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(cont. from 9/24)[9/24] | |||
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one at a time. If their color is on top it is a successful | |||
strike. Next to a successful strike the player's color in first | |||
or second position is a strike, Etc. Pointed out that it was sim- | |||
ilar to <u>WILDCAT</u>, but since we are splitting it doesn't matter. | |||
Capture <u>GAME</u>. Each player (from two to four) has two pcs., | |||
one offensive and one defensive. Object is to capture either the | |||
other players' castles or <s>his</s> their kings (defensive pc.). (Rought idea.) | |||
<u>ADVANCE</u>, a simplified version of <u>DOUBLE THINK</u>. There are | |||
4 cards for each player. The 2 players each play on at the same | |||
time. The relationship between the two moves a single marker | |||
(cont. on 9/21) |